
Shadow Labyrinth, Healer Guide
Updated 11 months, 2 weeks ago for patch 2.5.2 by Preston. View the change log.
This page covers healer-focused strategies for the Shadow Labyrinth dungeon in The Burning Crusade. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal and combat log information. I'll continue to update it as-needed.
Bosses
Below are guides for the bosses in Shadow Labyrinth, including their abilities, healer notes, and addon settings.
Ambassador Hellmaw
- Don't stand in front to avoid
Corrosive Acid.
- Fears all players with
Fear (dispel, magic).
- This may cause a temporary threat drop while the tank is affected.
Healing Notes
- Keep all players near full health to make sure everyone can survive the
Fear, especially if you have no way to break the fear effect early.
Debuffs to Track
- Major:
Corrosive Acid,
Fear (dispel, magic)
Addons
Blackheart the Inciter
- Stay at least 20-yards away to avoid
War Stomp.
- Targets random players with
Charge, dealing light damage and stunning.
- Mind controls all players with
Incite Chaos, forcing everyone to attack each other.
Healing Notes
- Keep all players near full health to ensure everyone survives
Incite Chaos.
Debuffs to Track
- There are no particular debuffs to track.
Addons
Grandmaster Vorpil
- After being pulled in by
Draw Shadows, move out of the
Rain of Fire.
- Deals light damage to all players with
Shadow Bolt Volley.
- Targets random players with
Banish, incapacitating them and making them immune to all damage, healing, and effects.
- Void Travelers steadily join the fight from nearby rifts.
- Void Traveler
- Move towards Vorpil.
- If allowed to reach Vorpil, deals moderate damage to all players and heals Vorpil with
Shadow Nova.
- Additionally, applies a stack of
Empowering Shadows to Vorpil, increasing shadow damage dealt.
- Additionally, applies a stack of
- Void Traveler
Healing Notes
- Keep players near full health in case you're targeted by
Banish.
- If Void Travelers are killed quickly, healing should remain fairly light throughout the encounter.
Debuffs to Track
- Major:
Banish
Addons
Murmur
- If no players are in melee range,
Resonance deals heavy increasing damage over time to all players.
- When affected by
Murmur's Touch, move at least 20-yards away from other players.
- Move at least 35-yards away when
Sonic Boom is cast.
- Pulls all players to the player targeted by
Magnetic Pull.
- Targets players with
Thundering Storm when they're more than 25-yards away, dealing moderate damage.
Healing Notes
- As long as players are standing close enough to avoid
Thundering Storm, while moving out for
Sonic Boom and
Murmur's Touch, healing should remain low overall.
Debuffs to Track
- Major:
Murmur's Touch
Addons
Trash Mobs
Below are notes for the trash mobs in Shadow Labyrinth. Shadow Labyrinth is a relatively linear dungeon. The trash below is ordered as if you're completing the bosses in the order they're listed above.
Entrance thru Ambassador Hellmaw
- Cabal Acolyte
- Interrupt
Heal to prevent the healing.
- Purge
Renew to prevent the healing over time.
- Purge
Shadow Defense to remove the shadow damage absorption effect.
- Interrupt
- Cabal Deathsworn
- The tank will be dealing with the stun from
Knockdown, possibly leading to threat generation issues.
- Don't stand in front to avoid
Black Cleave.
- The tank will be dealing with the stun from
- Cabal Warlock
- Interrupt
Shadow Bolt to prevent the light damage dealt.
- Purge
Demon Armor to remove the increased armor, resistance, and health regeneration effect.
- Interrupt
- Cabal Familiar
- Interrupt
Firebolt to prevent the light damage dealt.
- Interrupt
- Fel Guardhound
- Dispel
Spell Lock (magic) to remove the silence effect.
- Dispel
- Cabal Ritualist
- The tank will be dealing with
Gouge, possibly leading to threat generation issues or temporary threat drops.
- Interrupt the following spells to prevent the light damage dealt:
- Stay at least 10-yards away to avoid
Frost Nova (dispel, magic).
- Dispel
Flame Buffet (magic) to remove the increased fire damage taken effect.
- Remove magic debuffs from enemies with
Dispel Magic.
- The tank will be dealing with
- Fel Overseer
- The tank will be dealing with
Mortal Strike, reducing healing received.
- The tank will also be dealing with the knock back from
Uppercut.
- Stay at least 8-yards away to avoid
- Targets random players with
Intercept, dealing light damage and stunning.
- Targets random players with
- The tank will be dealing with
Ambassador Hellmaw thru Blackheart the Inciter
- This area includes Cabal Acolytes, Cabal Deathsworn, and Cabal Warlocks, detailed above.
- Cabal Assassin
- Are
Stealthed to begin with and will use
Cheap Shot to stun the first player they attack.
- Dispel
Wound Poison (poison) to remove the reduced healing received effect.
- Dispel
Crippling Poison (poison) to remove the reduced movement speed effect.
- Are
- Malicious Instructor
- The tank will be dealing with
Disarm, possibly leading to threat generation issues.
- The tank will also be dealing with stacks of
Mark of Malice, when the stacks reach zero the tank takes moderate damage.
- Stay at least 10-yards away to avoid
Shadow Nova.
- The tank will be dealing with
- Cabal Cultist
- Cabal Shadow Priest
- Interrupt
Mind Flay to prevent the light damage dealt.
- Dispel
Shadow Word: Pain (magic) to prevent the light damage over time.
- Interrupt
- Maiden of Discipline
- Dispel
Seduction (magic) to remove the incapacitating effect.
- Dispel
Blackheart the Inciter thru Grandmaster Vorpil
- This area includes Malicious Instructors, Cabal Acolytes, Cabal Cultists, and Cabal Deathsworn, detailed above.
- Cabal Zealot
- Interrupt
Shadow Bolt to prevent the light damage dealt.
- Purge
Shape of the Beast to remove the massive increased attack power and attack speed effect.
- Soothe
Frenzy to remove the increased attack speed effect.
- Interrupt
Grandmaster Vorpil thru Murmur
- Cabal Executioner
- Cabal Spellbinder
- Interrupt or purge
Brain Wash to prevent the mind control effect.
- Will interrupt random player's spell casts with
Spell Shock.
- Interrupt or purge
- Cabal Summoner
- Interrupt
Summon Cabal Acolyte and
Summon Cabal Deathsworn to prevent the additional enemies from being summoned.
- Interrupt
Trash Debuffs to Track
- Major:
- Magic Dispel:
Flame Buffet (dispel, magic),
Spell Lock (dispel, magic),
Seduction (dispel, magic)
- Poison Dispel:
Wound Poison (dispel, poison)
- Damaging:
Mortal Strike
- Incapacitating:
Knockdown,
Intercept,
Cheap Shot
- Magic Dispel:
- Minor:
- Magic Dispel:
Frost Nova (dispel, magic),
Shadow Word: Pain (dispel, magic)
- Poison Dispel:
Crippling Poison (dispel, poison)
- Damaging:
Black Cleave
- Magic Dispel:
- Enrages to Soothe:
Frenzy
- Buffs to Purge:
Renew,
Shadow Defense,
Demon Armor,
Shape of the Beast,
Brain Wash
Trash Addons
- There are currently no notable addons for this dungeon's trash.
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