Tazavesh, the Veiled Market, Healer Guide
Updated 1 year ago for patch 9.2.7 by Preston. View the change log.
This page covers healer-focused strategies for the Tazavesh, the Veiled Market dungeon in Shadowlands. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal and combat log information. I'll continue to update it as-needed.
Tazavesh Hard Mode
In addition to the regular mythic dungeon, Tazavesh also has a special hard mode that can be activated.
Unlocking Hard Mode
To gain access to the option, you'll first need to complete the following steps during a regular run of the dungeon.
- After Zo'phex, find the Questionable Trader down a nearby set of stairs.
- Purchase Fraudulent Credentials.
- Before engaging Au'myza's Oasis, talk to Au'manal to exchange your Fraudulent Credentials for Passably-Forged Credentials.
Activating Hard Mode
Upon entering a fresh Tazavesh instance you can disguise yourself as a broker using Passably-Forged Credentials and talk to Fe'tajid to activate hard mode. Note that you have to do this before activating the initial trash mobs at the front gate or Fe'tajid will disappear.
Bosses
Below are guides for the bosses in Tazavesh, including their abilities, healer notes, and addon settings.
Zo'phex
- The tank will be dealing with Fully Armed, taking increased damage while active.
- Avoid the Armed Security arms as they move around the area.
- When affected by Impound Contraband, run to your weapon pedestal to break the pacifying effect and gain Vigor, increasing haste.
- When targeted by Interrogation, run as far away from the boss as possible before being placed in a Containment Cell.
- Players in the Containment Cell are stunned and take moderate damage over time.
- Don't stand in front of Zo'phex as it advances towards the affected player.
- The Containment Cell must be killed to free the player.
- Killing the the Containment Cell triggers Security Measure, dealing moderate damage to all players.
- Rotary Body Armor absorbs attacks coming from the direction it's facing.
Hard Mode Differences
- Players end up sneaking by all the nearby trash, which becomes hostile once the encounter starts, making maneuvering much more difficult.
- Portalmancer Zo'honn is present during the encounter.
- Portalmancer Zo'honn
- Interrupt Empowered Glyph of Restraint to prevent the damage over time and reduced movement speed effect.
- When possible, interrupt Hyperlight Bolt to prevent the light damage dealt to the tank.
- During Rift Blasts, avoid the blast lines.
- Deals moderate damage to all players with Radiant Pulse.
- Portalmancer Zo'honn
Healing Notes
- The tank may need an external defensive cooldown while Fully Armed is active.
- Use cooldowns as-needed to survive Security Measure.
Debuffs to Track
- Major: Interrogation, Containment Cell
Addons
The Menagerie
During this encounter, players fight against a series of bosses. Each boss begins activating when the previous boss reaches 40% health.
- Alcruux
- During Grip of Hunger, run against the pull to stay more than 20-yards away from Alcruxx to avoid the heavy damage.
- Stay more than 12-yards away from the Grand Consumption orbs to avoid the detonation that deals moderate damage and heals Alcruux.
- When affected by Gluttony, run over Volatile Anima orbs from Achillite, detailed below.
- Achillite
- When affected by Purification Protocol (dispel, magic), stay more than 25-yards away from other players until the effect expires or is dispelled.
- During Flagellation Protocol, Achillite gains a damage absorption shield and begins dealing heavy damage to the tank. The damage absorption shield must be depleted or purged to interrupt the effect.
- During Venting Protocol, stay more than 8-yards away from Achillite to avoid the light damage over time and knock back effect.
- The player affected by Gluttony must run over Volatile Anima orbs to remove them from the area and gain stacks of Devoured Anima, increasing damage dealt.
- If a player not affected by Gluttony runs over an orb, they take moderate damage and gain stacks of Volatile Anima, reducing damage dealt.
- Venza Goldfuse
- Kill the Chains of Domination targeted on a random player to free them.
- During Whirling Annihilation, run against the pull to stay more than 7-yards away from Venza to avoid the fatal damage.
Hard Mode Differences
- Bosses now activate on a timer. Achillite joins the encounter after ~30-seconds and Venza Goldfuse joins after ~60-seconds.
Healing Notes
- The player affected by Gluttony will need additional healing while collecting Volatile Anima orbs.
Debuffs to Track
- Major: Gluttony
- Buffs to Purge: Flagellation Protocol
Addons
Mailroom Mayhem (P.O.S.T. Master)
- During Unstable Goods, players must click on Unstable Goods to collect them and deliver them to a Delivery Portal.
- Collecting an Unstable Good grants the Throw Package Extra Action Button.
- Goods must be thrown into an active Delivery Portal, denoted by a flying mail effect in one of the tubes around the room.
- If a Good is thrown but lands on the ground, or is not throw into a Delivery Portal within 30-seconds, it triggers Unstable Explosion, dealing moderate damage to all players and then moderate damage over time.
- During Hazardous Liquids, players must stand in the impact locations to prevent Spilled Liquids pools from being left behind.
- Catching Hazardous Liquids applies stacks of Alchemical Residue (dispel, magic), dealing stacking light to moderate damage over time.
- Stand within 6-yards of the player targeted by Money Order to split the damage dealt.
- Deals moderate damage over time to all players with Fan Mail.
Hard Mode Differences
- Picking up an Unstable Goods roots the player in place, forcing you to throw it to another player if the Delivery Portal is too far away.
Healing Notes
- Use cooldowns during Fan Mail.
Debuffs to Track
- Major: Money Order, (Optional) Unstable Explosion
- Minor: Alchemical Residue (dispel, magic)
Addons
Au'myza's Oasis (Zo'gron)
During this encounter, players will begin by alternating between the intermission and stage one, before facing the final boss in stage two.
Intermission - A Grand Performance
This intermission begins the encounter and ends after four sets of music notes have appeared. It begins again after killing all enemies from stage one. After the third time in the intermission, stage two begins.
During the intermission, players must use the Extra Action Button associated with their instrument to hit music notes projected on the floor.
- The player with Horn Improvisation must stand in the middle of their three music notes before using their Extra Action Button to create a burst of sound around themselves.
- The player with Drum Beat must turn and face the direction of their music notes before using their Extra Action Button to send out a burst of sound.
- The players with Guitar Riff, (349771) , and Trumpet Slide must turn and face the direction of their music notes before using their Extra Action Button to slide through them.
- Successfully hitting a music note with an Extra Action Button ability grants a stack of Jazzy, increasing damage done, healing done, and haste.
Stage One - Unruly Patrons
This stage begins following the first two times in the intermission and ends when all enemies are killed.
- Avoid the impact locations of Rotten Food.
- Speakeasy Security
- The tank will be dealing with Security Slam.
- Interrupt Menacing Shout to prevent the interrupt effect and light damage dealt to all players.
- Disruptive Patron
- Interrupt Hyperlight Bolt to prevent the light damage dealt.
- Interrupt or dispel Suppression (magic) to prevent the stacking light to moderate damage over time on a random player.
- Teleports to random locations on the stage.
- Brawling Patron
- Deals light damage to random players with Throw Drink.
- All Enemies
- At 100% rage, soothe Rowdy to remove the increased damage dealt effect.
Stage Two - The Bouncer
This stage begins following the third time in the intermission and ends when Zo'gron is killed.
- Zo'gron
- The tank will be dealing with Security Slam.
- Interrupt Menacing Shout to prevent the interrupt effect and light damage dealt to all players.
- During Suppression Pulse, run against the pull to stay more than 4-yards away from Zo'gron and other players to avoid the moderate damage.
- During Crowd Control, don't stand in front of the direction the shield is facing to avoid having attacks deflected as well as the heavy damage dealt in that direction when the effect ends.
Hard Mode Differences
- During the second time in stage one, instead of the usual enemies players will now fight against the previous band's members.
- Band members fixate on the player playing their instrument.
- Evaile
- Fixates on the player with Horn Improvisation.
- Interrupt Dischordant Song to prevent the damage dealt and stun effect on all players.
- Hips
- Verethian
- Fixates on the player with (349771) .
- During Infectious Solo, stay more than 5-yards away to avoid the incapacitating effect.
- Vilt
- Fixates on the player with Guitar Riff.
- During Rip Chord, don't stand in front to avoid the moderate damage.
- Dirtwhistle
- Fixates on the player with Trumpet Slide.
Healing Notes
- Focus on collecting as many music notes as possible during the intermission to maximize Jazzy stacks.
- Use cooldowns as-need during stage one if the randomly targeted damage gets out of hand.
Debuffs to Track
- Major: Suppression (dispel, magic)
- Enrages to Soothe: Rowdy
Addons
So'azmi
- Spawns three sets of Relocators with Deploy Relocators.
- Relocators exist in sets of two and are denoted by the shape above them: square, circle, and triangle.
- Touching a Relocator teleports you to the matching Relocator.
- Interrupt Double Technique twice to prevent the critical damage over time dealt to all players.
- During Shuri, use the Relocators to teleport into the center of the expanding circle in order to avoid its edge, which deals moderate damage over time if touched.
- During Divide, the area is divided into quadrants with walls that players cannot move or cast through.
- Players should use the Relocators to get to the same quadrant while continuing to avoid Shuri.
- Stay more than 5-yards away from other players to avoid chaining the damage from Quickblade.
Hard Mode Differences
- Double Technique becomes Triple Technique and must be interrupted three times.
Healing Notes
- Keep players near full health as they will frequently be out of line of sight due to Divide and the movement required by Shuri.
- Use cooldowns as-needed to recover from long periods of being separated from other players.
Debuffs to Track
- Major: Shuri
- Minor: Quickblade
Addons
Hylbrande
- Don't stand in front to avoid Shearing Swings and Titanic Crash
- When targeted by Purged by Fire, run away from the beam to avoid the Purging Field patches.
- During Sanitizing Cycle, Hylbrande is immune to damage while he channels in the center of the room.
- Avoid the Sanitizing Field that grows out from the center of the room.
- One player should click on the Titan Console at the back of the room to reveal the correct bypass code and communicate the layout to the other players.
- Bypass Code: Helvete, Bypass Code: Lys, Bypass Code: Fryse, and Bypass Code: Morke orbs must be picked and taken to the Security Panel that matches the layout displayed by the Titan Console.
- Periodically summons two Vault Purifiers.
- Vault Purifier
- Interrupt Valorous Bolt to prevent the light damage dealt.
- Target Hylbrande with Empowered Defense, reducing damage taken.
- Block access to Security Panels with Keeper's Protection.
- Vault Purifier
Hard Mode Differences
- Deals light damage to random players with Purifying Burst.
- Periodically summons Stormbound Breakers.
- Stormbound Breaker
- Interrupt Lightning Nova (dispel, magic) to prevent the light damage dealt and potential stun effect.
- Stormbound Breaker
Healing Notes
- Use cooldowns as-needed to deal with the random damage dealt to players.
Debuffs to Track
- Major: Lightning Nova (dispel, magic)
- Minor: Bypass Code: Helvete, Bypass Code: Lys, Bypass Code: Fryse, Bypass Code: Morke
Addons
Timecap'n Hooktail
- Avoid entering the water, Deadly Sea causes players to drown.
- Don't stand in front to avoid Infinite Breath.
- Don't stand behind to avoid Hook Swipe and Hook'd!.
- Avoid the impact locations of Grapeshot.
- Stay as far back from the ship in the water as possible to avoid being drug into the water when targeted by Anchor Shot.
- Waves of Corsair Brutes stream in from the beaches and should be hit by Infinite Breath to stun them and increase their damage taken.
- Corsair Brute
- Susceptible to crowd control.
- Double Time increases the attack speed and movement speed of Corsair Brutes.
- Corsair Brute
Hard Mode Differences
- Avoid the location of the Slowed Time dome.
Healing Notes
- Keep Corsair Brutes crowd controlled as much as possible. Players being hit by them will need significant healing.
Debuffs to Track
- Major: Hook'd!, Anchor Shot
Addons
So'leah
Stage One - Final Preparations
This stage begins the encounter and ends when So'leah reaches 40% health.
- During Collapsing Star, players should run into the Collapsing Star to consume stacks of Collapsing Energy, lessening the damage dealt to all players when the Collapsing Star expires.
- Consuming a Collapsing Energy stack deals stacking light damage over time to all players.
- Deals light damage to all players with Hyperlight Spark.
- Spawns So' Cartel Assassins throughout this stage.
- So' Cartel Assassin
- Interrupt Shuriken Blitz to prevent the light damage dealt and light damage over time effect applied to all players.
- So' Cartel Assassin
Stage Two - Power Overwhelming
This stage begins when So'leah reaches 40% health and ends when she is killed.
- So'leah is healed to full health.
- While Power Overwhelming is active, So'leah is immune to damage and empowered by nearby Relics.
- Players must use Hyperlight Jolt beams to hit the Relics. Players are linked together with arrows and the arrows must pass through each Relic to break the effect.
- Each time Hyperlight Jolt is used, players take increased damage from subsequent Hyperlight Jolts. Meaning in an ideal situation all Relics would be broken at once.
- While Power Overwhelming is not active.
- During Hyperlight Nova, stay more than 14-yards away from the Relics.
- During Energy Fragmentation, avoid the fragments that emanate from the Relics.
Hard Mode Differences
- The first two players that consume Collapsing Energy stacks will gain Star Vulnerability, greatly increasing damage taken from Collapsing Energy.
- Additionally, whenever a Collapsing Energy stack is consumed, all players are pulled towards the Collapsing Star.
- All Relics must be destroyed by a single Hyperlight Jolt, or they will all resest.
Healing Notes
- Use cooldowns during Collapsing Star.
- Use cooldowns as-needed if multiple Hyperlight Jolts are needed to break Relics.
Debuffs to Track
- Major: Star Vulnerability
- Minor: Shuriken Blitz, Collapsing Energy
Addons
Trash Mobs
Below are notes for the trash mobs in Tazavesh. Tazavesh begins with a relatively open layout with a choice of which order to kill the middle four bosses in. The trash below is grouped based on the different boss areas and then grouped in the order the final bosses are completed in.
Zo'phex Area
- Gatewarden Zo'mazz
- Avoid the impact locations of Disruption Grenade.
- Deals moderate damage over time to all players with Radiant Pulse.
- Customs Security
- Avoid the impact locations of Disruption Grenade.
- Purge Hard Light Baton to prevent the extra damage dealt.
- Support Officer
- Interrupt Hard Light Barrier to prevent the damage absorption effect.
- Interrupt Hyperlight Bolt to prevent the moderate damage dealt.
- Purge Refraction Shield to prevent the moderate damage dealt to attacking players.
- Interrogation Specialist
- Interrupt or dispel Stasis Beam (magic) to prevent the stun and light damage over time effect.
- Interrupt or dispel Glyph of Restraint (magic) to prevent the light damage over time.
- Interrupt Spark Burn to prevent the light damage dealt.
- Armored Overseer
- Avoid the locations of Beam Splicers as they slowly rotate. Players hit take moderate damage over time.
- Portalmancer Zo'nyy
- Avoid the lines of Rift Blasts.
- Dispel Empowered Glyph of Restraint (magic) to remove the moderate damage over time effect.
Central Courtyard Area
This is the main area that connects the middle four bosses of the dungeon, and is where most of the trash mobs are located.
- Avoid walking through the Shocklight Barriers throughout this area to avoid the stun effect.
- Tracker Zo'korss
- Dispel Lockdown (magic) to remove the root and light damage over time effect.
- Avoid the Beam Splicers as they rotate around. Players hit take moderate damage over time.
- Chain of Custody forces players to stay within 10-yards. Players leaving the circle will be pulled back in.
- Ancient Core Hound
- Interrupt or dispel Ancient Dread (curse) to prevent the reduced casting and attack speed effect.
- When possible interrupt, or don't stand in front to avoid Lava Breath.
- Deals light damage to all players and stuns them with Ground Stomp.
- Must be killed within 5-seconds of other Ancient Core Hounds to prevent being resurrected.
- Frenzied Nightclaw
- Leaps to random players, dealing moderate damage over time with Frantic Rip.
- Commissioned Assassin
- Don't stand in front when Quickblade is cast, players hit take light damage over time.
- Avoid the impact locations of Precision Assault.
- Cartel Smuggler
- Interrupt or dispel Hyperlight Bomb (magic) to prevent the moderate damage dealt to the affected player and all players within 5-yards.
- Cartel Wiseguy
- Avoid the location of Lightshard Retreat.
- Market Peacekeeper
- Stun to interrupt Phalanx Field to prevent the reduced damage taken and spell reflect effect.
- Stay within 10-yards to avoid the interrupt effect from Quelling Strike.
- Veteran Sparkcaster
- Interrupt Hyperlight Salvo to prevent the heavy damage dealt to a random player.
- When possible interrupt or dispel Scintillate (magic) to prevent the increased damage taken effect.
- Commerce Enforcer
- The tank will be dealing with the knock back from Power Kick.
- Soothe Force Multiplier if the damage dealt increase is too much to handle. Otherwise, this also increases damage taken so it could be advantageous to leave at times.
- Commander Zo'far
- The tank will be dealing with the knock back from Power Kick.
- When affected by Lethal Force, run against the pull to avoid touching the player you're linked.
- Avoid the locations of Shock Mines.
The Menagerie Area
- There are no trash mobs in this area.
P.O.S.T. Master Area
- Defective Sorter
- Attempts to open a nearby cage, releasing whatever is inside.
- P.O.S.T. Worker
- The tank will be dealing with Letter Opener, dealing stacking light to moderate damage over time.
- Overloaded Mailemental
- Interrupt or purge Spam Filter to remove the decreased damage taken effect.
- Deals light damage to random players with Junk Mail.
- Upon death, leaves behind an Expedited dome, which greatly increases the haste of all players and enemies inside it.
Au'myza's Oasis Area
- To go further in this area, players must first deliver bazaar goods to the proper merchants to receive the secret passphrase.
- Below is a list of the vendors and the items they accept.
- Xy'darid (General Goods)
- Obtain the first item here.
- Xy'ghana (Precious Gemstones)
- Xy'aqida (Export Tailor)
- Xy'tardid (Fine Cuisine)
- Xy'nara (Exotic Spices)
- Xy'mal (Alchemist)
- Xy'jahdi (Magical Weapons)
- Xy'kitaab (Rare Texts)
- Xy'har (Thrift Instruments)
- Xy'zaro (Fossil Collector)
- Xy'darid (General Goods)
- Below is a list of the vendors and the items they accept.
- Bazaar Strongman
- Fixates on the player carrying the bazaar good with High-Value Target, applying stacks of Static Cling (dispel, magic), reducing movement speed.
So'azmi Area
- There are no trash mobs in this area.
So'azmi thru Hylbrande
- Murkbrine Fishmancer
- Interrupt or avoid the impact locations of Volatile Pufferfish.
- Interrupt Waterbolt to prevent the light damage dealt.
- Murkbrine Wavejumper
- Targets random players with Mrrggrrglrrlr Leap, dealing light damage.
- Murkbrine Scalebinder
- Stun to interrupt Invigorating Fish Stick, or be prepared to kill the totem to prevent the healing and decreased damage taken effect.
- Murkbrine Shellcrusher
- The tank will be dealing with the knock back from Shellcracker.
- Stun to interrupt Cry of Mrrggllrrgg, or soothe the effect from nearby enemies to remove the increased damage dealt effect.
- Coastwalker Goliath
- Deals moderate to heavy damage to all players with Tidal Stomp, increasing damage taken from subsequent Tidal Stomps with Undertow.
- Avoid the impact location of Boulder Throw.
- Stormforged Guardian
- Don't stand in front when it turns to cast Crackle, avoid the lighting lines left behind.
- During Charged Pulse, move more than 15-yards away to avoid the moderate damage and knock back effect.
Hylbrande thru Timecap'n Hooktail
- Corsair Scallywag
- During Sword Toss, don't stand in front to avoid the moderate damage.
- Stun to interrupt or soothe Super Saison to prevent the greatly increased damage dealt effect.
- Corsair Brawler
- Stun to interrupt or soothe Super Saison to prevent the greatly increased damage dealt effect.
- Corsair Wavebender
- Interrupt or avoid the impact location of Tidal Burst.
Timecap'n Hooktail thru So'leah
- Adorned Starseer
- Don't stand in front when it turns to cast Drifting Star.
- Summons Wandering Pulsars.
- Wandering Pulsar
- Continually deal light damage to all players with Pulse.
- Wandering Pulsar
- Devoted Accomplice
- Interrupt Reinvigorate to prevent the healing and increased haste effect.
- Dispel Energy Slash (magic) to remove the increased damage taken effect.
- Focused Ritualist
- Interrupt Unstable Rift to prevent the heavy damage dealt to all players.
- When possible, interrupt Hyperlight Bolt to prevent the moderate damage dealt.
Trash Debuffs to Track
- Major:
- Magic Dispel: Stasis Beam (dispel, magic), Lockdown (magic), Scintillate (dispel, magic), Hyperlight Bomb (dispel, magic), Energy Slash (dispel, magic)
- Curse Dispel: Ancient Dread (dispel, curse)
- Damaging: Beam Splicer, High-Value Target
- Incapacitating: Shocklight Barrier
- Minor:
- Magic Dispel: Glyph of Restraint (dispel, magic), Empowered Glyph of Restraint (dispel, magic), Static Cling (dispel, magic)
- Damaging: Letter Opener, Quickblade, Lethal Force
- Enrages to Soothe: Force Multiplier, Cry of Mrrggllrrgg, Super Saison, Feral
- Buffs to Purge: Hard Light Baton, Spam Filter, Refraction Shield
Trash Addons
Mythic+ Notes
Below are notes that pertain to high mythic+ levels and certain affixes. What constitutes a high mythic+ level will depend on your gear and group, so if you out-gear a particular mythic+ level these notes may not apply. The notes are grouped by affix but are in no particular order.
- Tyrannical
- The Menagerie
- Due to the bosses releasing on a timer, it's likely you will be fighting two at the same time throughout the encounter.
- The Menagerie
- Fortified
- Gatewarden Zo'mazz
- Radiant Pulse may require cooldowns to survive.
- Portalmancer Zo'nyy
- Empowered Glyph of Restraint may require cooldowns to survive.
- Veteran Sparkcaster
- Interrupting Hyperlight Salvo will be explicitly required.
- Bazaar Strongman
- The player marked as High-Value Target may need external defensive cooldowns to survive.
- Coastwalker Goliath
- Tidal Stomp will likely require cooldowns to survive.
- Gatewarden Zo'mazz
- Sanguine
- Market Peacekeeper
- Will not move while channeling Phalanx Field.
- Stormforged Guardian
- Will not move while casting Charged Pulse.
- The following enemies can be difficult to move due to their preference for casting spells. Be ready with knock backs and interrupts.
- Support Officer
- Interrogation Specialist
- Veteran Sparkcaster
- Murkbrine Fishmancer
- Focused Ritualist
- Market Peacekeeper
- Bolstering
- So'azmi thru Hylbrande
- Due to the number of enemies in each group in this area, stacks could get fairly high.
- So'azmi thru Hylbrande
- Grievous
- Adorned Starseer
- High stacks are likely while Wandering Pulsar remains alive.
- Adorned Starseer
- Raging
- Gatewarden Zo'mazz
- Must be soothed quickly before Radiant Pulse is cast.
- Coastwalker Goliath
- Must be soothed quickly before Tidal Stomp is cast.
- Gatewarden Zo'mazz
Comment on Tazavesh, the Veiled Market, Healer Guide