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Tazavesh, the Veiled Market, Healer Guide

Updated 2 months, 1 week ago for patch 9.1.0 by Preston. View the change log.

This page covers healer-focused strategies for the Tazavesh, the Veiled Market dungeon in Shadowlands. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences as well as Dungeon Journal and combat log information. I'll continue to update it as-needed.



Tazavesh Hard Mode

In addition to the regular mythic dungeon, Tazavesh also has a special hard mode that can be activated.

Unlocking Hard Mode

To gain access to the option, you'll first need to complete the following steps during a regular run of the dungeon.

  1. After Zo'phex, find the Questionable Trader down a nearby set of stairs.
  2. Purchase Fraudulent Credentials.
  3. Before engaging Au'myza's Oasis, talk to Au'manal to exchange your Fraudulent Credentials for Passably-Forged Credentials.

Activating Hard Mode

Upon entering a fresh Tazavesh instance you can disguise yourself as a broker using Passably-Forged Credentials and talk to Fe'tajid to activate hard mode. Note that you have to do this before activating the initial trash mobs at the front gate or Fe'tajid will disappear.



 Bosses

Below are guides for the bosses in Tazavesh, including their abilities, healer notes, and addon settings.

Zo'phex Dungeon Journal Model Zo'phex

Hard Mode Differences

  • Players end up sneaking by all the nearby trash, which becomes hostile once the encounter starts, making maneuvering much more difficult.
  • Portalmancer Zo'honn is present during the encounter.

 Healing Notes

 Debuffs to Track
 Addons

Venza Goldfuse Dungeon Journal Model The Menagerie

During this encounter, players fight against a series of bosses. Each boss begins activating when the previous boss reaches 40% health.

  • Alcruux
    • During Grip of Hunger, run against the pull to stay more than 20-yards away from Alcruxx to avoid the heavy damage.
    • Stay more than 12-yards away from the Grand Consumption orbs to avoid the detonation that deals moderate damage and heals Alcruux.
    • When affected by Gluttony, run over Volatile Anima orbs from Achillite, detailed below.
  • Achillite
    • When affected by Purification Protocol (dispel, magic), stay more than 25-yards away from other players until the effect expires or is dispelled.
    • During Flagellation Protocol, Achillite gains a damage absorption shield and begins dealing heavy damage to a random player. The damage absorption shield must be depleted to interrupt the effect.
    • During Venting Protocol, stay more than 8-yards away from Achillite to avoid the light damage over time and knock back effect.
      • The player affected by Gluttony must run over Volatile Anima orbs to remove them from the area and gain stacks of Devoured Anima, increasing damage dealt.
      • If a player not affected by Gluttony runs over an orb, they take moderate damage and gain stacks of Volatile Anima, reducing damage dealt.
  • Venza Goldfuse

Hard Mode Differences

  • Bosses now activate on a timer. Achillite joins the encounter after ~30-seconds and Venza Goldfuse joins after ~60-seconds.

 Healing Notes

 Debuffs to Track
 Addons

P.O.S.T. Master Dungeon Journal Model Mailroom Mayhem (P.O.S.T. Master)

  • During Unstable Goods, players must run over Unstable Goods to collect them and deliver them to a Delivery Portal.
    • Collecting an Unstable Good grants the Throw Package Extra Action Button.
    • Goods must be thrown into an active Delivery Portal, denoted by a flying mail effect in the tubes at the back of the room.
    • If a Good is thrown but lands on the ground, or is not throw into a Delivery Portal within 30-seconds, it triggers Unstable Explosion, dealing moderate damage to all players and then moderate damage over time.
  • During Hazardous Liquids, players must catch the Hazardous Liquids to prevent Spilled Liquids pools from being left behind.
  • Stand within 6-yards of the player targeted by Money Order to split the damage dealt.
  • Deals moderate damage over time to all players with Fan Mail.

Hard Mode Differences

  • Picking up an Unstable Goods roots the player in place, forcing you to throw it to another player if the Delivery Portal is too far away.

 Healing Notes

 Debuffs to Track
 Addons

Zo'gron Dungeon Journal Model Au'myza's Oasis (Zo'gron)

During this encounter, players will begin by alternating between the intermission and stage one, before facing the final boss in stage two.

Intermission - A Grand Performance

This intermission begins the encounter and ends after four sets of music notes have appeared. It begins again after killing all enemies from stage one. After the third time in the intermission, stage two begins.

During the intermission, players must use the Extra Action Button associated with their instrument to hit music notes projected on the floor. 

  • The player with Horn Improvisation must stand in the middle of their three music notes before using their Extra Action Button to create a burst of sound around themselves.
  • The player with Drum Beat must turn and face the direction of their music notes before using their Extra Action Button to send out a burst of sound.
  • The players with Guitar Riff, Trumpet Slide must turn and face the direction of their music notes before using their Extra Action Button to slide through them.
  • Successfully hitting a music note with an Extra Action Button ability grants a stack of Jazzy, increasing damage done, healing done, and haste.

Stage One - Unruly Patrons

This stage begins following the first two times in the intermission and ends when all enemies are killed.

  • Avoid the impact location of Rotten Food.
  • Speakeasy Security
    • The tank will be dealing with Security Slam.
    • Interrupt Menacing Shout to prevent the interrupt effect and light damage dealt to all players.
  • Disruptive Patron
    • Interrupt Hyperlight Bolt to prevent the light damage dealt.
    • Targets random players with Suppression, dealing stacking light damage over time and reducing movement speed.
    • Teleports to random locations in the room.
  • Brawling Patron
    • Deals light damage to random players with Throw Drink.
  • All Enemies
    • At 100% rage, become Rowdy, greatly increasing damage dealt.

Stage Two - The Bouncer

This stage begins following the third time in the intermission and ends when Zo'gron is killed.

  • Zo'gron
    • The tank will be dealing with Security Slam.
    • Interrupt Menacing Shout to prevent the interrupt effect and light damage dealt to all players.
    • During Suppression Pulse, run against the pull to stay more than 4-yards away from Zo'gron to avoid the moderate damage.
    • During Crowd Control, don't stand in front of the direction the shield is facing to avoid having attacks deflected as well as the heavy damage dealt in that direction when the effect ends.

Hard Mode Differences

  • During the second time in stage one, instead of the usual enemies players will no fight against the previous band's members.
  • Band members fixate on the player playing their instrument.
  • Evaile
  • Hips
    • Fixates on the player with Drum Beat.
    • Deals light damage over time to all players with Drumroll.
  • Verethian
    • Fixates on the player with
    • During Infectious Solo, stay more than 5-yards away to avoid the incapacitating effect.
  • Vilt
    • Fixates on the player with Guitar Riff.
    • During Rip Chord, don't stand in front to avoid the moderate damage.
  •  Dirtwhistle

 Healing Notes

  • Focus on collecting as many music notes as possible during the intermission to maximize Jazzy stacks.
  • Use cooldowns as-need during stage one if the randomly targeted damage gets out of hand.
 Debuffs to Track
 Addons

So'azmi Dungeon Journal Model So'azmi

  • Spawns three sets of Relocators with Deploy Relocators.
    • Relocators exist in sets of two and are denoted by the shape above them: square, circle, and triangle.
    • Touching a Relocator teleports you to the matching Relocator.
  • Interrupt Double Technique twice to prevent the critical damage over time dealt to all players.
  • During Shuri, use the Relocators to teleport into the center of the ever-expanding circle in order to avoid its edge, which deals moderate damage over time if touched.
  • During Divide, the area is divided into quadrants with walls that players cannot move or cast through.
    • Players should use the Relocators to get to the same quadrant while continuing to avoid Shuri.
  • Stay more than 5-yards away from other players to avoid chaining the damage from Quickblade.

Hard Mode Differences

 Healing Notes

  • Keep players near full health as they will frequently be out of line of sight due to Divide and the movement required by Shuri.
  • Use cooldowns as-needed to recover from long periods of being separated from other players.
 Debuffs to Track
 Addons

Hylbrande Dungeon Journal Model Hylbrande

Hard Mode Differences

  • Deals light damage to random players with Purifying Burst.
  • Periodically summons Stormbound Breakers.
    • Stormbound Breaker
      • Interrupt Lightning Nova (dispel, magic) to prevent the light damage dealt and potential stun effect.

 Healing Notes

 Debuffs to Track
 Addons

Timecap'n Hooktail Dungeon Journal Model Timecap'n Hooktail

  • Avoid entering the water, Deadly Sea causes players to drown.
  • Don't stand in front to avoid Infinite Breath.
  • Don't stand behind to avoid Hook Swipe.
  • Avoid the impact locations of Grapeshot.
  • Stay as far back from the ship in the water as possible to avoid being drug into the water when targeted by Anchor Shot.
  • Waves of Corsair Brutes stream in from the beaches and should be hit by Infinite Breath to stun them and increase their damage taken.
    • Double Time increases the attack speed and movement speed of Corsair Brutes.

Hard Mode Differences

 Healing Notes

  • The tank will need additional healing while Double Time is active.
 Debuffs to Track
 Addons

So'leah Dungeon Journal Model So'leah

Stage One - Final Preparations

This stage begins the encounter and ends when So'leah reaches 40% health.

Stage Two - Power Overwhelming

This stage begins when So'leah reaches 40% health and ends when she is killed.

  • So'leah is healed to full health.
  • While Power Overwhelming is active, So'leah is immune to damage and empowered by nearby Relics.
    • Players must use Hyperlight Jolt beams to hit the Relics. Players are linked together with arrows and in an ideal situation one player would stand on each Relic to break them all at once.
    • Each time Hyperlight Jolt is used, players take increased damage from subsequent Hyperlight Jolts.
  • While Power Overwhelming is not active.

Hard Mode Differences

 Healing Notes

 Debuffs to Track
 Addons

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 Trash Mobs

Below are notes for the trash mobs in Tazavesh. Tazavesh begins with a relatively open layout with a choice of which order to kill the middle four bosses in. The trash below is grouped based on the different boss areas and then grouped in the order the final bosses are completed in.

Zo'phex Area

Central Courtyard Area

This is the main area that connects the middle four bosses of the dungeon, and is where most of the trash mobs are located.

  • Avoid walking through the blue laser fences throughout this area to avoid the stun effect.
  • Ancient Core Hound
    • Interrupt or don't stand in front to avoid Lava Breath.
    • Interrupt or dispel Ancient Dread (curse) to prevent the reduced casting and attack speed effect.
    • Deals light damage to all players and stuns them with Ground Stomp.
    • Must be killed within 5-seconds of other Ancient Core Hounds to prevent them being resurrected.
  • Frenzied Nightclaw
    • Leaps to random players, dealing moderate damage over time with Frantic Rip.
  • Commissioned Assassin
    • Don't stand in front when Quickblade is cast, players hit take light damage over time.
    • Avoid the impact locations of Precision Assault.
  • Cartel Smuggler
    • Interrupt or dispel Hyperlight Bomb (magic) to prevent the moderate damage dealt to the affected player and all players within 5-yards.
  • Cartel Wiseguy
  • Market Peacekeeper
    • Stun to interrupt Phalanx Field to prevent the reduced damage taken and spell reflect effect.
    • Stay within 10-yards to avoid the interrupt effect from Quelling Strike.
  • Veteran Sparkcaster
    • Interrupt or dispel Scintillate (magic) to prevent the increased damage taken effect.
    • Interrupt Hyperlight Salvo to prevent the light damage dealt.
  • Commerce Enforcer
    • The tank will be dealing with the knock back from Power Kick.
    • Soothe Force Multiplier if the damage dealt increase is too much to handle. Otherwise, this also increases damage taken so it could be advantageous to leave at times.
  • Commander Zo'far
    • The tank will be dealing with the knock back from Power Kick.
    • When affected by Lethal Force, run against the pull to avoid touching the player you're linked to.
    • Avoid the impact locations of Shock Mines.

The Menagerie Area

  • There are no trash mobs in this area.

P.O.S.T. Master Area

  • Defective Sorter
    • Attempts to open a nearby cage, releasing whatever is inside.
      • Some cages contain chickens that run around and stun any players hit.
      • Some cages contain Smuggled Creatures that must be killed.
  • P.O.S.T. Worker
    • The tank will be dealing with Letter Opener, dealing light damage over time.
  • Overloaded Mailemental
    • Interrupt or purge Spam Filter to remove the decreased damage taken effect.
    • Deals light damage to random players with Junk Mail.
    • Upon death, leaves behind an Expedited dome, which greatly increases the haste of all players and enemies inside it.

Au'myza's Oasis Area

  • To go further in this area, players must first deliver bazaar goods to the proper merchants to receive the secret passphrase.
  • Bazaar Strongman
    • Fixates on the player carrying the bazaar good.

So'azmi Area

  • There are no trash mobs in this area.

So'azmi thru Hylbrande

  • Murkbrine Fishmancer
  • Murkbrine Wavejumper
  • Murkbrine Scalebinder
    • Stun to interrupt Invigorating Fish Stick, or be prepared to kill the totem to prevent the healing and decreased damage taken effect.
  • Murkbrine Shellcrusher
    • The tank will be dealing with the knock back from Shellcracker.
    • Stun to interrupt Cry of Mrrggllrrgg, or soothe the effect from nearby enemies to remove the increased damage dealt effect.
  • Coastwalker Goliath
  • Stormforged Guardian
    • Don't stand in front when it turns to cast Crackle, avoid the lighting lines left behind.
    • During Charged Pulse, move more than 15-yards away to avoid the moderate damage and knock back effect.

Hylbrande thru Timecap'n Hooktail

  • Corsair Scallywag
    • During Sword Toss, don't stand in front to avoid the moderate damage.
    • Stun to interrupt Super Saison to prevent the greatly increased damage dealt effect.
  • Corsair Brawler
    • Stun to interrupt Super Saison to prevent the greatly increased damage dealt effect.
  • Corsair Wavebender
    • Interrupt or avoid the impact location of Tidal Burst.

Timecap'n Hooktail thru So'leah

  • Adorned Starseer
    • Don't stand in front when it turns to cast Drifting Star.
    • Summons Wandering Pulsars.
      • Wandering Pulsar
        • Continually deal light damage to all players with Pulse.
  • Devoted Accomplice
    • Interrupt Reinvigorate to prevent the healing and increased haste effect.
    • Dispel Energy Slash (magic) to remove the increased damage taken effect.
  • Focused Ritualist
    • Interrupt Unstable Rift to prevent the heavy damage dealt to all players.
    • When possible, interrupt Hyperlight Bolt to prevent the moderate damage dealt.

 Trash Debuffs to Track


 Trash Addons



 Mythic+ Notes

Below are notes that pertain to high mythic+ levels and certain affixes. What constitutes a high mythic+ level will depend on your gear and group, so if you out-gear a particular mythic+ level these notes may not apply. The notes are grouped by affix but are in no particular order.

  • Initial Mythic+ notes will be added as soon as possible.

Comment on Tazavesh, the Veiled Market, Healer Guide

Changelog - View the last ten changes. - +

July 20, 2021 - 5:32 am (Healer) - Corrected several ability names to match their new names in-game.

July 12, 2021 - 8:59 pm (Healer) - Added trash mobs to Timecap'n Hooktail thru So'leah.

July 11, 2021 - 12:52 am (Healer) - Updated Zo'phex Interrogation spell ID. Added Cartel Smuggler, Cartel Wiseguy to trash mobs.

July 07, 2021 - 5:39 pm (Healer) - Added hard mode information.

July 05, 2021 - 6:19 pm (Healer) - Added DBM settings for bosses and trash.

June 28, 2021 - 5:57 pm (Healer) - Added trash mob information.