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Tazavesh, the Veiled Market, Healer Guide

Posted 2 weeks, 3 days ago for patch 9.1 by Preston.

This page covers healer-focused strategies for the Tazavesh, the Veiled Market dungeon in Shadowlands. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences as well as Dungeon Journal and combat log information. I'll continue to update it as-needed.



 Bosses

Below are guides for the bosses in Tazavesh, including their abilities, healer notes, and addon settings.

Zo'phex Dungeon Journal Model Zo'phex

  • The tank will be dealing with Fully Armed, taking increased damage while active.
  • Avoid the Armed Security arms as they move around the area.
  • When affected by Impound Contraband, run to your weapon to break the pacifying effect and gain Vigor, increasing haste.
  • Targets a random player with Interrogation, placing them in a Containment Cell, stunning them and dealing moderate damage over time.
    • Don't stand in front of Zo'phex as it advances towards the affected player.
    • The Containment Cell must be killed to free the player.
      • Killing the the Cell triggers Security Measure, dealing moderate damage to all players.
  • Rotary Body Armor absorbs attacks coming from the direction it's facing.

 Healing Notes

 Debuffs to Track
 Addons
  • Useful addons will be added as soon as possible.


Venza Goldfuse Dungeon Journal Model The Menagerie

  • Alcruux
    • During Grip of Hunger, run against the pull to stay more than 20-yards away from Alcruxx to avoid the heavy damage.
    • Stay more than 12-yards away from the Grand Consumption orbs to avoid the detonation that deals moderate damage and heals Alcruux.
    • When affected by Gluttony, run over Volatile Anima orbs from Achillite, detailed below.
  • Achillite
    • When affected by Purification Protocol, move more than 25-yards away from other players.**
      • **The spell ID itself indicates this is dispellable, but the dungeon journal doesn't. I'll update this once the journal is finalized.
    • During Flagellation Protocol, Achillite gains a damage absorption shield and begins dealing heavy damage to a random player. The damage absorption shield must be depleted to interrupt the effect.
    • During Venting Protocol, stay more than 8-yards away from Achillite to avoid the light damage over time and knock back effect.
      • The player affected by Gluttony must run over Volatile Anima orbs to remove them from the area and gain stacks of Devoured Anima, increasing damage dealt.
      • If a player not affected by Gluttony runs over an orb, they take moderate damage and gain stacks of Volatile Anima, reducing damage dealt.
  • Venza Goldfuse

 Healing Notes

 Debuffs to Track
 Addons
  • Useful addons will be added as soon as possible.


P.O.S.T. Master Dungeon Journal Model Mailroom Mayhem (P.O.S.T. Master)

  • During Unstable Goods, players must run over Unstable Goods to collect them and deliver them to a Delivery Portal.
    • Collecting an Unstable Good grants the Throw Package Extra Action Button.
    • Goods must be thrown either to other players or a Delivery Portal.
    • If a Good lands on the ground or is not throw into a Delivery Portal within 30-seconds, it triggers Unstable Explosion, dealing moderate damage to all players and then moderate damage over time.
  • During Hazardous Liquids, players must catch the Hazardous Liquids to prevent Spilled Liquids pools from being left behind.
    • Catching Hazardous Liquids applies stacks of Alchemical Residue (dispel, magic), dealing stacking light damage over time.
  • Stand within 6-yards of the player targeted by Money Order to split the damage dealt.
  • Deals heavy damage over time to all players with Fan Mail.

 Healing Notes

 Debuffs to Track
 Addons
  • Useful addons will be added as soon as possible.


Zo'gron Dungeon Journal Model Au'myza's Oasis (Zo'gron)

During this encounter, players will begin by alternating between the intermission and stage one, before facing the final boss in stage two.

Intermission - A Grand Performance

This intermission begins the encounter and ends after four sets of music notes have appeared. It begins again after killing all enemies from stage one. After the third time in the intermission, stage two begins.

During the intermission, players must use the Extra Action Button associated with their instrument to hit music notes projected on the floor. 

  • The player with Sing must stand in the middle of their three music notes before using their Extra Action Button to create a burst of sound around themselves.
  • The player with Play Drums must turn and face the direction of their music notes before using their Extra Action Button to send out a burst of sound.
  • The players with Guitar Slide, Sax Slide, and Trumpet Slide must turn and face the direction of their music notes before using their Extra Action Button to slide through them.
  • Successfully hitting a music note with an Extra Action Button ability grants a stack of Jazzed Up!, increasing damage done, healing done, and haste.

Stage One - Unruly Patrons

This stage begins following the first two times in the intermission and ends when all enemies are killed.

  • Avoid the impact location of Rotten Vegetable.
  • Speakeasy Security
    • The tank will be dealing with Security Slam.
    • Interrupt Menacing Shout to prevent the interrupt effect and light damage dealt to all players.
  • Disruptive Patron
    • Interrupt Hyperlight Bolt to prevent the light damage dealt.
    • Targets random players with Suppression, dealing stacking light damage over time and reducing movement speed.**
      • **The spell ID itself indicates this is dispellable, but the dungeon journal doesn't. I'll update this once the journal is finalized.
    • Teleports to random locations in the room.
  • Brawling Patron
    • Deals light damage to random players with Throw Drink.
  • All Enemies
    • At 100% rage, become Rowdy, greatly increasing damage dealt.

Stage Two - The Bouncer

This stage begins following the third time in the intermission and ends when Zo'gron is killed.

  • Zo'gron
    • The tank will be dealing with Security Slam.
    • Interrupt Menacing Shout to prevent the interrupt effect and light damage dealt to all players.
    • During Suppression Pulse, run against the pull to stay more than 4-yards away from Zo'gron to avoid the moderate damage.
    • During Crowd Control, don't stand in front of the direction the shield is facing to avoid having attacks deflected as well as the heavy damage dealt in that direction when the effect ends.

 Healing Notes

  • Focus on collecting as many music notes as possible during the intermission to maximize Jazzed Up! stacks.
  • Use cooldowns as-need during stage one if the randomly targeted damage gets out of hand.
 Debuffs to Track
 Addons
  • Useful addons will be added as soon as possible.


So'azmi Dungeon Journal Model So'azmi

  • Spawns three sets of Relocators with Deploy Relocators.
    • Relocators exist in sets of two and are denoted by the shape above them: square, circle, and triangle.
    • Touching a Relocator teleports you to the matching Relocator.
  • Interrupt Double Technique twice to prevent the critical damage over time dealt to all players.
  • During Shuri, use the Relocators to teleport into the center of the ever-expanding circle in order to avoid its edge, which deals moderate damage over time if touched.
  • During Divide, the area is divided into quadrants with walls that players cannot move or cast through.
    • Players should use the Relocators to get to the same quadrant while continuing to avoid Shuri.
  • Stay more than 5-yards away from other players to avoid chaining the damage from Quickblade.

 Healing Notes

  • Keep players near full health as they will frequently be out of line of sight due to Divide and the movement required by Shuri.
  • Use cooldowns as-needed to recover from long periods of being separated from other players.
 Debuffs to Track
 Addons
  • Useful addons will be added as soon as possible.


Hylbrande Dungeon Journal Model Hylbrande

 Healing Notes

 Debuffs to Track
 Addons
  • Useful addons will be added as soon as possible.


Timecap'n Hooktail Dungeon Journal Model Timecap'n Hooktail

  • Avoid entering the water, Deadly Sea causes players to drown.
  • Don't stand in front to avoid Infinite Breath.
  • Don't stand behind to avoid Hook Swipe.
  • Avoid the impact locations of Grapeshot.
  • Stay as far back from the ship in the water as possible to avoid being drug into the water when targeted by Anchor Cannon.
  • Waves of Corsair Brutes stream in from the beaches and should be hit by Infinite Breath to stun them and increase their damage taken.
    • Double Time increases the attack speed and movement speed of Corsair Brutes.

 Healing Notes

  • The tank will need additional healing while Double Time is active.
 Debuffs to Track
 Addons
  • Useful addons will be added as soon as possible.


So'leah Dungeon Journal Model So'leah

Stage One - Final Preparations

This stage begins the encounter and ends when So'leah reaches 40% health.

Stage Two - Power Overwhelming

This stage begins when So'leah reaches 40% health and ends when she is killed.

  • So'leah is healed to full health.
  • While Power Overwhelming is active, So'leah is immune to damage and empowered by nearby Relics.
    • Players must use Hyperlight Jolt beams to hit the Relics. Players are linked together with arrows and in an ideal situation one player would stand on each Relic to break them all at once.
    • Each time Hyperlight Jolt is used, players take increased damage from subsequent Hyperlight Jolts.
  • While Power Overwhelming is not active.

 Healing Notes

 Debuffs to Track
 Addons
  • Useful addons will be added as soon as possible.

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 Trash Mobs

Below are notes for the trash mobs in Tazavesh. Tazavesh has a relatively open layout with a choice of which order to kill all but the first and final boss in. The trash below is grouped based on the different wings that are available.

  • Trash mob information will be added as soon as posible.

 Trash Debuffs to Track

  • Major: 
  • Minor:
  • Enrages to Soothe: 
  • Buffs to Purge:

 Trash Addons

  • Useful addons will be added as soon as possible


 Mythic+ Notes

Below are notes that pertain to high mythic+ levels and certain affixes. What constitutes a high mythic+ level will depend on your gear and group, so if you out-gear a particular mythic+ level these notes may not apply. The notes are grouped by affix but are in no particular order.

  • Initial Mythic+ notes will be added as soon as possible.

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