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Vault of the Wardens, Healer Guide

Posted 5 months, 1 week ago for patch 7.3.5 and Timewalking by Preston.

This page covers healer-focused strategies for the Vault of the Wardens dungeon in Legion. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences as well as Dungeon Journal and combat log information. I'll continue to update it as-needed.



 Bosses

Below are guides for the bosses in Vault of the Wardens, including their abilities, healer notes, and addon settings.

Tirathon Saltheril Dungeon Journal Model Tirathon Saltheril

  • The tank will be dealing with Darkstrike, requiring an active mitigation cooldown to prevent the Dark Energies damage absorption shield.
  • Swoops towards a random player, dealing light damage to all players in the path.
  • Avoid the impact locations of Fel Mortar and the resulting Furious Flames patches.
  • At 50%, enters Havoc or Vengeance form. This changes each week.
    • Havoc
      • Deals increased damage due to Metamorphosis.
      • During Hatred, avoid the beam that sweeps around the room.
      • Deals light damage over time to all players with Immolation.
    • Vengeance
      • Avoid the Glaives as they move around the room, as well as the Fel Chains that connect them.
      • Fel Mortar happens much more frequently.

 Healing Notes

  • Use cooldowns as-needed after the boss enters Havoc or Vengeance form.
 Debuffs to Track
 Addons
  • Useful addons will be added as they're available.


Inquisitor Tormentorum Dungeon Journal Model Inquisitor Tormentorum

  • When affected by Sap Soul, the next ability used will be put on a 15-seconds cooldown.
  • Summons Tormenting Orbs throughout the encounter.
    • Tormenting Orb
  • Periodically Teleports to different cellblocks, becoming immune to damage with Void Shield while opening the cells.
    • Prison Cells will contain the following sets of enemies.
      • Cellblock 3-3x468
        • Felguard Annihilator
          • The tank will be dealing with the knock back from Uppercut.
          • Stay more than 5-yards away to avoid the interrupt effect from Pummel.
          • Targets random players with Intercept, stunning them.
        • Shadowmoon Technician
          • Interrupt or stay more than 5-yards away from other players to avoid chaining the damage from Throw Dynamite.
          • Dispel Silence (magic) to remove the silence effect.
          • Avoid the locations of Proximity Bombs from Throw Proximity Bomb.
        • Shadowmoon Warlock
          • Interrupt Fel Power to prevent the increased damage dealt effect on nearby Felguard Annihilators.
          • When possible, interrupt Shadow Bolt to prevent the moderate damage dealt to random players.
          • Dispel Curse of Tongues (curse) to remove the increased cast time effect.
      • Cellblock 3-0x68-1x0
        • Faceless Voidcaster
          • Interrupt Voidbolt to prevent the moderate damage dealt to random players.
          • Avoid the impact location of Shadow Crash.
          • Increases melee attack power of nearby enemies with Battle Shout.
        • Void-Touched Juggernaut
          • Don't stand in front to avoid Cleave.
          • Purge Enrage to remove the increased attack speed effect.
        • Deranged Mindflayer
          • Interrupt Frightening Shout to prevent the fear effect on all players.
          • When possible, interrupt Mind Flay to prevent the light damage over time effect on random players.
          • Increases melee attack power of nearby enemies with Battle Shout.
      • Cellblock 3-2x024
        • Lingering Corruption
          • Upon death, when affected by Corrupted Touch (dispel, magic), move more than 10-yards away from other players before the effect expires or is dispelled to avoid chaining the damage.
      • Cellblock 3-4x8-5x02
        • Mogu'shan Secret Keeper
        • Enormous Stone Quilen
          • The tank will be dealing with Monstrous Bite.
          • Gradually applies stacks of Petrification to all players. At 100 stacks, players are turned to stone.

 Healing Notes

  • Use cooldowns as-needed when a cellblock is opened.
 Debuffs to Track
 Addons
  • Useful addons will be added as they're available.


Ash'Golm Dungeon Journal Model Ash'Golm

  • Lava pools are present throughout the encounter from many abilities.
    • If a player touches a lava pool it's removed and the player takes light damage over time from Lava.
    • If an Ember touches a lava pool, it begins casting Detonate, dealing moderate damage to all players if the cast finishes.
  • Countermeasure pedestals are present on the edges of the platform. Clicking one freezes all enemies and applies Brittle, increasing damage taken.
  • During Fissure, avoid the lava pool line between the boss and the tank.
  • Avoid the impact location of Pyroclast and the resulting volcano. Each volcano periodically spawns an Ember.
    • Ember
      • As noted above, if it touches a lava pool, it begins casting Detonate, dealing moderate damage to all players if the cast finishes.
      • Deals light damage to random players with Sear.
      • If still alive after 2-minutes, deals heavy damage to all players with Smoldering.
  • Avoid the lava pool ring from Lava Wreath.
  • Deals light damage over time to all players with Smoldering while not frozen by Brittle.

 Healing Notes

  • Use cooldowns as-needed, especially if Embers or Lava debuffs get out of control.
 Debuffs to Track
 Addons
  • Useful addons will be added as they're available.

Glazer Dungeon Journal Model Glazer

  • Avoid the Pulse orbs that move across the room and bounce off the walls.
    • Pulse orbs will also damage Glazer.
  • Avoid the impact locations of Lingering Gaze and the lightning patches left behind.
  • During Focusing, players take increasing damage over time from Radiation.
    • Glazer is virtually immune to damage.
    • Avoid the Beam emanating from Glazer towards a Lens, and eventually between Lenses.
    • Players must click to rotate the Lenses to eventually direct the Beam back into Glazer.
    • Overloaded Lenses must be "killed" to restore their functionality. Overload deals light damage to all players.
    • Once the Beam hits Glazer, it is stunned and takes increased damage due to Beamed

 Healing Notes

  • Use cooldowns as-needed while Focusing is active.
 Debuffs to Track
  • There are no particular debuffs to track.
 Addons
  • Useful addons will be added as they're available.

Cordana Felsong Dungeon Journal Model Cordana Felsong

  • Before the encounter, a player should pick up the Elune's Light orb by clicking on it, this is used to counter several mechanics noted below.
    • Holding the orb also grants an Extra Action Button that allows throwing the orb to a target location.
  • The tank will be dealing with Knockdown Kick and Turn Kick, stunning and knocking them back.
  • Avoid the locations of Deepening Shadows pools.
    • The player holding Elune's Light can stand near these pools to shrink them, or the orb can be thrown near the pools to shrink them.
  • Avoid the path of the Detonating Moonglaive as it flies out from and back to Cordana.
  • During Shadowstep:
    • An Avatar of Shadow is spawned, disabling Elune's Light and its effects until the Avatar is killed.
    • Cordana must be revealed again using the Elune's Light orb. Either by the player holding it standing near her location or by it being thrown near her location.
    • Avoid the Fel Glaives emanating from Cordana's position.
  • During Creeping Doom, walls of fel spirits slowly move across the platform.
    • Each wall has an opening players can pass through. This can be revealed by the player holding Elune's Light walking near the fel spirits.
    • Players who hit a fel spirit take moderate damage and are knocked back. Fel spirits are impossible to walk through, so finding the opening is necessary.
  • Periodically summons an Avatar of Vengeance near one of the owl statues at the corners of the platform.
    • Avatar of Vengeance

 Healing Notes

  • Damage is generally avoidable during this encounter. Use cooldowns as-needed during Shadowstep and Avatar of Vengeance.
 Debuffs to Track
  • No particular debuffs to track.
 Addons
  • Useful addons will be added as they're available.

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 Trash Mobs

Below are notes for the trash mobs in Vault of the Wardens. Vault of the Wardens has a relatively linear layout. The trash below is ordered as if you're completing the bosses in the order they're listed above.

Entrance thru Tirathon Saltheril

  • Felsworn Infester
    • Interrupt or dispel Nightmares (magic) to prevent the stun effect.
    • When possible, interrupt Corrupt to prevent the light damage dealt to random players.
  • Shadow Hunter
  • Immoliant Fury
    • The tank will be dealing with Slide.
    • Don't stand in front to avoid Cleave.
  • Glayvianna Soulrender
    • The tank will be dealing with Double Strike, taking moderate damage and thne light damage over time.
    • Interrupt Metamorphosis to prevent the increased damage dealt effect.
    • Avoid the Glaive as it flies out from and back to Glayvianna.
    • Avoid the locations of Fel Traps, triggering a trap deals moderate damage to the player and knocks them into the air with Fel Detonation.
    • Swoops towards a random player, dealing light damage to all players in the path.
    • Deals light damage over time to all players with Immolation.
  • Viletongue Belcher
  • Felsworn Myrmidon
  • Fel-Infused Fury

Tirathon Saltheril thru Inquisitor Tormentorum

  • Foul Mother
  • Blazing Imp
    • Interrupt Fireblast to prevent the light damage dealt to random players.
    • Upon death, stay more than 10-yards away to avoid Implosion.
  • Fel Scorcher
    • Interrupt Inferno Blast to prevent the light damage dealt to random players.
    • Upon death, deals light damage to all players and increases the damage dealt of nearby Fel Scorchers with Detonate.
      • Purge Immolated to remove the increased damage dealt effect.
  • Malignant Defiler
    • Interrupt Drain to prevent the stun effect.

Inquisitor Tormentorum thru Ash'Golm

  • This area includes Fel Scorchers, and Malignant Defilers, detailed above.
  • Dreadlord Mendacius
    • Stay within 8-yards of the player targeted by Meteor to split the damage dealt.
    • Deals light damage to all players and reduces movement speed with Thunderclap.
    • Summons Grimguards.
      • Grimguard
        • The tank will be dealing with Mortal Strike, reducing healing received.
        • Avoid the impact location and the path of Charge.
        • Soothe Enrage to remove the increased physical damage dealt and attack speed effect.
    • Teleports random players into melee range with Summon Player.

Ash'Golm thru Glazer

  • This area includes Fel Scorchers, and Malignant Defilers, detailed above.
  • Blade Dancer Illianna
    • The tank will be dealing with Pierce.
    • Dispel Gift of the Doomsayer (magic) to prevent healing on the affected player also healing Illianna.
    • Don't be casting when Deafening Shout is cast to avoid the interrupt and silence effect.
    • Heals nearby Fel Scorchers with Enkindle.

Glazer thru Cordana Felsong

  • Grimhorn the Enslaver
    • Stand within 5-yards of the player targeted by Torment to split the damage dealt.
    • Avoid the impact locations of Anguished Souls and the pools left behind.
  • At the bottom of the elevator, a player should pick up the Elune's Light orb, this is needed to reveal enemies in the next section and allow them to be attacked.
  • Avoid the patches of Barbed Web throughout this area, or have the player with Elune's Light remove them by walking near them.
  • Barbed Spiderling
    • Interrupt Barbed Spit to prevent the light damage dealt to random players.
    • At low health, attempts to run away from Elune's Light.
  • Spirit of Vengeance
  • Aranasi Broodmother
    • Avoid the locations of Razors.
    • Run against the pull of Pull to avoid hitting Razors or other hazards.

 Trash Debuffs to Track


 Trash Addons

  • Useful addons will be added as they're available.


 Mythic+ Notes

Below are notes that pertain to high mythic+ levels and certain affixes. What constitutes a high mythic+ level will depend on your gear and group, so if you out-gear a particular mythic+ level these notes may not apply. The notes are grouped by affix but are in no particular order.

  • Tyrannical
    • No exceptional interactions noted yet!
  • Fortified
    • No exceptional interactions noted yet!
  • Sanguine
    • Several enemies can be difficult to move due to the preference for casting spells. Be ready with knock backs and interrupts.
      • Felsworn Infester
      • Blazing Imp
    • Viletongue Belcher
  • Bolstering
    • Fel-Infused Fury
      • Should probably be killed first, or carefully killed at the same time as other enemies.
  • Raging
    • Fel-Infused Fury
      • Must be dispelled quickly, especially if Unleash Fury is being cast.
    • Spirit of Vengeance
      • Should be dispelled quickly due to the high amount of damage they deal overall.

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