
Eye of Azshara, Healer Guide
Posted 6 months, 3 weeks ago for patch 7.3.5 and Timewalking by Preston.
This page covers healer-focused strategies for the Eye of Azshara dungeon in Legion. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal and combat log information. I'll continue to update it as-needed.
Bosses
Below are guides for the bosses in Eye of Azshara, including their abilities, healer notes, and addon settings.
Warlord Parjesh
- Don't stand in front to avoid
Crashing Wave.
- Avoid the
Quicksand puddles left behind.
- Avoid the
- When targeted by
Impaling Spear, move so a lesser enemy is between you and Parjesh.
- Targets random players with
Throw Spear, dealing light damage and then light damage over time.
Call Reinforcements spawns a Hatecoil Shellbreaker and a Hatecoil Crestrider.
- Hatecoil Crestrider
- Interrupt or purge
Restoration to prevent the healing over time.
- When possible, interrupt
Lightning Strike to prevent the light damage dealt to random players.
- Interrupt or purge
- Hatecoil Shellbreaker
- Interrupt
Bellowing Roar to prevent the light damage dealt to all players.
- Interrupt
- Hatecoil Crestrider
- At 30% health,
Enrages, greatly increasing haste.
Healing Notes
- Use cooldowns as-needed while
Call Reinforcements are active.
Debuffs to Track
- Major:
Impaling Spear
- Minor:
Throw Spear
- Buffs to Purge:
Restoration
Addons
-
Useful addons will be added as they're available.
Lady Hatecoil
- During
Static Nova (dispel, magic), stand on one of the small sand piles to be out of the water to avoid the heavy damage and stun.
- During
Focused Lightning, stand in the water to avoid destroying sand piles, but more than 5-yards away from other players to avoid chaining the damage from
Excess Lightning. This deals light damage to all players.
- When affected by
Curse of the Witch (dispel, curse), face away from other players to avoid hitting them with the knock back when the effect expires or is dispelled.
- Avoid the
Monsoons that follow the nearest player.
Beckon Storm spawns a Saltsea Globule under each player.
- Saltsea Globule
- Upon death, stay more than 5-yards away to avoid
Watery Splash (dispel, magic).
- Upon death, stay more than 5-yards away to avoid
- Saltsea Globule
- Stay within the watery area near where the boss starts to avoid being hit by
Crackling Thunder.
Healing Notes
- Use cooldowns as-needed on
Focused Lightning.
Debuffs to Track
- Major:
Static Nova (dispel, magic),
Curse of the Witch (dispel, curse)
- Minor:
Watery Splash (dispel, magic)
Addons
-
Useful addons will be added as they're available.
Serpentrix
Violent Winds push players around, making it faster or slower to move.
- If no players are in melee range,
Rampage causes
Poison Spit to happen very frequently.
- When affected by
Toxic Wound, move as far away from other players as possible to drop the resulting
Toxic Puddles.
- Avoid the impact locations of
Poison Spit.
- At 33% and 66% health,
Submerges and appears at a new water hole, while also spawning two Hydra Spawns in nearby water holes.
- Blazing Hydra Spawn
- Interrupt
Blazing Nova to prevent the moderate damage dealt to all players.
- Interrupt
- Arcane Hydra Spawn
- Interrupt
Arcane Blast to prevent the moderate damage dealt to random players.
- Interrupt
- Blazing Hydra Spawn
Healing Notes
- Use cooldowns as-needed while Hydra Spawns are active.
Debuffs to Track
- Major:
Toxic Wound
Addons
- Useful addons will be added as they're available.
King Deepbeard
- Stay more than 5-yards away from other player to avoid chaining the damage from
Quake.
- Avoid the resulting
Aftershocks.
- Avoid the resulting
- When affected by
Gaseous Bubbles, take enough damage to break the damage absorption effect to avoid dealing moderate damage to all players with
Gaseous Explosion.
- During
Ground Slam, stay more than 15-yards away from the tank to avoid the heavy damage.
- During
Call the Seas, avoid the bubbles that move around the area as much as possible.
- At 30% health, goes into a
Frenzy, greatly increasing attack speed.
Healing Notes
- Use cooldowns as-needed if any mechanic gets out of hand, especially
Gaseous Explosion.
- The tank will need significant healing while the boss is below 30% health and in a
Frenzy.
Debuffs to Track
- There are no particular debuffs to track.
Addons
- Useful addons will be added as they're available.
Wrath of Azshara
- If no players are in melee range,
Raging Storms deals heavy damage to all players.
- Don't stand in front to avoid
Massive Deluge.
- Stand within 12-yards of the player affected by
Crushing Depths to split the damage dealt.
- When affected by
Arcane Bomb (magic), move more than 12-yards away from other players before dispelling the effect, then avoid the impact location.
- Avoid the
Mystic Tornadoes that circle near players.
- Deals light damage to all players with every melee attack due to
Heaving Sands.
- At 10% health,
Cry of Wrath introduces several additional mechanics to deal with.
Violent Winds push players around, making it faster or slower to move.
- Avoid the impact locations of
Lightning Strike.
- Avoid the
Tidal Waves as they move across the area.
Healing Notes
- Use cooldowns as-needed, especially when the boss is below 10% health.
Debuffs to Track
- Major:
Arcane Bomb (dispel, magic),
Crushing Depths
Addons
-
Useful addons will be added as they're available.
Trash Mobs
Below are notes for the trash mobs in Eye of Azshara. Eye of Azshara has a relatively open layout, but the boss layout forces a somewhat linear path. The trash below is ordered as if you're completing the bosses in the order they're listed above.
Entrance thru Warlord Parjesh
- Hatecoil Stormweaver
- Interrupt
Arc Lightning to prevent the moderate to heavy damage dealt to random players.
- Interrupt or stay more than 10-yards away to avoid
Storm.
- When possible, interrupt
Lightning Blast
- Interrupt
- Hatecoil Warrior
- Don't stand in front to avoid
Coral Slash.
- Soothe
Enrage to remove the increased attack speed effect.
- Gains increased movement speed while
Rush is active.
- Don't stand in front to avoid
- Hatecoil Crusher
- The tank will be dealing with heavy damage from
Mighty Slam.
- Interrupt
Thundering Stomp to prevent the moderate damage dealt and stun effect on all players.
- The tank will be dealing with heavy damage from
- Wandering Shellback
- The tank will be dealing with
Crunching Bite, reducing armor.
- Takes greatly reduced damage and deals light damage to attackers while
Spiked Carapace is active.
- The tank will be dealing with
- Hatecoil Oracle
- Interrupt
Rejuvenating Waters to prevent the healing.
- When possible, interrupt
Arcane Bolt to prevent the light damage dealt.
- Interrupt
Warlord Parjesh thru Lady Hatecoil
- This area includes Wandering Shellback, detailed above.
- Players must defeat at least two Hatecoil Arcanists in this area to activate Lady Hatecoil.
- Hatecoil Arcanist
- Interrupt or dispel
Polymorph: Fish (magic) to remove the incapacitating effect.
- Interrupt or avoid the impact locations of
Aqua Spout
- Interrupt or stay more than 5-yards away from other players to avoid chaining the damage from
Arcane Rebound.
- Interrupt or dispel
- Saltsea Droplet
- Upon death, stay more than 5-yards away to avoid
Watery Splash (dispel, magic).
- Upon death, stay more than 5-yards away to avoid
- Restless Tides
- Interrupt or dispel
Imprisoning Bubble (magic) to prevent the stun and light damage over time effect.
- During
Undertow, avoid being pushed into other enemies or harmful abilities.
- Interrupt or dispel
- Gritslime Snail
- Don't stand in front to avoid
Abrasive Slime. Players hit deal reduced damage and take greatly increased damage.
- Don't stand in front to avoid
- Bitterbrine Scavenger/Bitterbrine Slave
- Dispel
Numbing Toxin (poison) to remove the reduced haste and light damage over time effect.
- Dispel
Lethargic Toxin (poison) to remove the reduced movement speed and light damage over time effect.
- Dispel
Sea-Brine Toxin (poison) to prevent the light damage over time.
- Dispel
Lady Hatecoil thru Serpentrix
- Seaspray Crab
- The tank will be dealing with stacks of
Jagged Claws.
- The tank will be dealing with stacks of
- Cove Seagull
- The tank will be dealing with
Blinding Peck, incapacitating and forcing a threat drop.
- The tank will be dealing with
- Mak'rana Hardshell
- Stay more than 5-yards away from the tank to avoid the damage from
Clobbering Claws
- Interrupt
Armorshell to prevent the damage absorption effect.
- Deals moderate damage to all players with
Armorshell Shrapnel when the
Armorshell damage absorption effect is depleted.
- Deals moderate damage to all players with
- Stay more than 5-yards away from the tank to avoid the damage from
- Mak'rana Siltwalker
- Don't stand in front to avoid
Spray Sand.
- Dispel
Sandstorm (magic) to remove the decreased chance to hit effect.
- Don't stand in front to avoid
- Stormwake Hydra
- Don't stand in front to avoid
Roiling Storm.
- Don't stand behind to avoid
Tail Whip.
- Avoid the impact locations of
Chaotic Tempest.
- Don't stand in front to avoid
Serpentrix thru King Deepbeard
- This area includes Seaspray Crabs, Bitterbrine Slaves, and Gritslime Snails detailed above.
- Saltscale Lurker/Saltscale Swarmer/Saltscale Skulker
- The tank will be dealing with stacks of
Tearing Bite, increasing damage taken.
- The tank will be dealing with stacks of
- Skrog Wavecrasher
- Deals moderate damage to all players and stuns them with
Rising Fury.
- Deals moderate damage to all players and stuns them with
- Skrog Tidestomper
- Avoid the impact locations of
Massive Quake.
- Avoid the impact locations of
King Deepbeard thru Wrath of Azshara
- Players must kill the four named enemies channeling on the Wrath of Azshara to remove the protective shield.
- Ritualist Lesh/Channeler Varisz/Binder Ashioi/Mystic Ssa'veh
- When possible, interrupt
Lightning Blast to prevent the moderate damage dealt.
- When affected by
Arcane Bomb, move more than 12-yards away from other players before dispelling the effect, then avoid the impact location.
- When possible, interrupt
- Ritualist Lesha
- Avoid the impact locations of
Aqua Spout.
- Avoid the impact locations of
- Channeler Varisz
- Interrupt or dispel
Polymorph: Fish (magic) to remove the incapacitating effect.
- Interrupt or dispel
- Binder Ashioi
- Mystic Ssa'veh
- Interrupt or stay more than 10-yards away to avoid
Storm.
- Interrupt or stay more than 10-yards away to avoid
Trash Debuffs to Track
- Major:
- Dispel Magic:
Polymorph: Fish (dispel, magic),
Imprisoning Bubble (dispel, magic),
Sandstorm (dispel, magic)
- Poison Dispel:
Numbing Toxin (dispel, poison)
- Damaging:
Crunching Bite,
Abrasive Slime,
Jagged Claws,
Tearing Bite
- Incapacitating:
Blinding Peck
- Dispel Magic:
- Minor:
- Enrages to Soothe:
Enrage
- Buffs to Purge: None
Trash Addons
- Useful addons will be added as they're available.
Mythic+ Notes
Below are notes that pertain to high mythic+ levels and certain affixes. What constitutes a high mythic+ level will depend on your gear and group, so if you out-gear a particular mythic+ level these notes may not apply. The notes are grouped by affix but are in no particular order.
Tyrannical
- Warlord Parjesh
- If no lesser enemies are available, the player targeted by
Impaling Spear will need an external defensive cooldown to survive.
- If no lesser enemies are available, the player targeted by
- Warlord Parjesh
Fortified
- Hatecoil Crusher
- The tank may need external defensive cooldowns for
Mighty Slam.
- The tank may need external defensive cooldowns for
- Wandering Shellback
- May require minor cooldowns while
Spiked Carapace is active.
- May require minor cooldowns while
- Skrog Wavecrasher
Rising Fury may require minor cooldowns.
- Hatecoil Crusher
Sanguine
- Hatecoil Stormweaver
- Can be difficult to move due to their preference for casting spells. Be ready with knock backs and interrupts.
- Hatecoil Stormweaver
Bolstering
- The following enemies should probably be killed first, or carefully killed at the same time as other enemies.
- Skrog Wavecrasher
- The following enemies should probably be killed first, or carefully killed at the same time as other enemies.
Raging
- Skrog Wavecrasher
- Should be dispelled quickly before
Rising Fury is cast.
- Should be dispelled quickly before
- Skrog Wavecrasher
Comment on Eye of Azshara, Healer Guide