
Uldaman, Healer Guide
Updated 1 year, 8 months ago for patch 1.13 by Preston. View the change log.
This page covers healer-focused strategies for the Uldaman dungeon. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal information. I'll continue to update it as-needed.
Best for players level 40-45.
Uldaman has a Front and a Back entrance. The Back entrance makes it easier to access the later bosses, but this guide assumes you'll be going in through the Front entrance.
Bosses
Below are guides for the bosses in Uldaman, including their abilities, healer notes, and addon settings.
The Lost Dwarves
- These bosses are susceptible to crowd-control.
- Baelog
- Uses a ranged attack and is usually the easiest to keep crowd-controlled.
- Eric
- Targets random players with
Intercept, dealing moderate damage and stunning.
- Targets random players with
- Olaf
- Stay at least 5-yards away to avoid the stun from
Shield Slam.
- Stay at least 5-yards away to avoid the stun from
Healing Notes
- Be aware of where players are and make sure you're keeping line of sight on them. The encounter area is uneven and the bosses move around a lot.
Debuffs to Track
- There are no particular debuffs to track.
Revelosh
- Accompanied by two Stonevault Rockchewers, these should be killed quickly.
- Interrupt
Chain Lightning to prevent the damage on three players.
Healing Notes
- If your group doesn't have many interrupts, be prepared to heal the players hit by
Chain Lightning.
Debuffs to Track
- There are no particular debuffs to track.
Ironaya
The Staff of Prehistoria is required to summon Ironaya. It's created by combining the
The Shaft of Tsol from Revelosh with the
Gni'kiv Medallion from a chest near The Lost Dwarves.
- Immune to damage over time effects.
- The tank will be dealing with
Knock Away.
- Knocks all players back with
War Stomp.
- Don't stand in front of the boss to avoid
Arcing Smash.
Healing Notes
- This can be a long encounter due to the boss' high hit points and armor.
- Be aware of where players are due to the forced movement from
War Stomp.
Debuffs to Track
- There are no particular debuffs to track.
Obsidian Sentinel
- Immune to damage over time effects.
- At 33% and 66% health, summons two Obsidian Splinters and gains a stack of
Splintered Obsidian, reducing damage dealt.
- After 66% health, will continue to periodically summon Obsidian Splinters.
- Has a 20% chance to reflect spells due to
Obsidian Reflection.
Healing Notes
- This can be a long encounter due to the boss' high hit points, armor, and chance to reflect spells.
- Be prepared for the extra damage on the tank while Obsidian Splinters are active.
Debuffs to Track
- There are no particular debuffs to track.
Ancient Stone Keeper
- Immune to damage over time effects.
- Avoid the
Sand Storms as they travel towards random players.
Healing Notes
- This can be a long encounter due to the boss' high hit points and armor.
Debuffs to Track
- There are no particular debuffs to track.
Galgann Firehammer
- Accompanied by two Shadowforge Geologists.
- Dispel
Flame Lash (magic) to remove the reduced fire resistance effect.
- Avoid the impact location of
Flame Spike and the resulting fire patch.
- Dispel
- Dispel
Flame Shock (magic) to prevent the damage over time.
- Dispel
Amplify Flames (magic) to remove the increased fire damage taken effect.
- Dispel
Flame Lash (magic) to remove the reduced fire resistance effect.
- Stay at least 10-yards away to avoid the damage from
Fire Nova.
Healing Notes
- If you're unable to dispel magic effects, be prepared to heal heavy damage across the group. Be especially aware of the players affected by
Amplify Flames (dispel, magic).
Debuffs to Track
- Major:
Amplify Flames (dispel, magic)
- Minor:
Flame Shock (dispel, magic),
Flame Lash (dispel, magic)
Grimlok
- Accompanied by a Stonevault Geomancer, Stonevault Brawler, and a Jadespine Basilisk.
- Jadespine Basilisk
- Interrupt
Crystalline Slumber (dispel, magic) to prevent the stun.
- Interrupt
- Stonevault Brawler
- Stonevault Geomancer
- Dispel
Flame Buffet to remove the increased fire damage taken effect.
- Dispel
- Jadespine Basilisk
- Interrupt
Chain Bolt to prevent the damage on three players.
- Purge
Bloodlust to remove the increased attack speed effect.
- Dispel
Shrink to remove the reduced strength and stamina effect.
Healing Notes
- The tank should have priority dispel on
Shrink, followed by melee DPS.
- If you don't have a Purge in your group,
Bloodlust can be especially difficult if the adds are still alive.
Debuffs to Track
- Buffs to Purge:
Bloodlust
Archaedas
- Stay at least 20-yards away to avoid
Ground Tremor.
- Activates Earthen Guardians from the edge of the room through out the encounter.
- Stay at least 5-yards away during
Whirlwind to avoid the moderate damage over time.
- Stay at least 5-yards away during
- At 20% health, summons four Vault Warders.
- Stay at least 10-yards away to avoid
Trample.
- Stay at least 10-yards away to avoid
Healing Notes
- This is a long encounter that only gets more difficult near the end.
- Be prepared for for the extra damage on the tank while Earthen Guardians and Vault Warders are active.
Debuffs to Track
- Buffs to Purge:
Bloodlust
Trash Mobs
Below are notes for the trash mobs in Uldaman. Uldaman has a relatively linear layout, with some alternate passages that generally lead to the same places. The trash below is ordered as if you're completing the bosses in the order they're listed above.
Entrance thru The Lost Dwarves
- Stonevault Cave Lurker
- Dispel
Deadly Poison (poison) to prevent the damage over time.
- Dispel
- Stonevault Oracle
- Interrupt
Healing Wave to prevent the healing.
- Kill the
Healing Ward totem to prevent the healing.
- Kill the
Lave Spout Totem to prevent the damage dealt.
- Interrupt
The Lost Dwarves thru Revelosh
- This area includes Stonevault Oracles, detailed above.
- Stonevault Ambusher
- Dispel
Enrage (enrage) to remove the increased attack speed.
- Dispel
- Stonevault Pillager
- Dispel
Enrage (enrage) to remove the increased attack speed.
- Dispel
Revelosh thru Ironaya
- There is no trash between Revelosh and Ironaya.
Ironaya thru Obsidian Sentinel
- This area includes Stonevault Oracles, and Stonevault Cave Lurker, detailed above.
- Shadowforge Geologist
- Dispel
Flame Lash (magic) to remove the reduced fire resistance effect.
- Avoid the impact location of
Flame Spike and the resulting fire patch.
- Dispel
- Shadowforge Relic Hunter
- Interrupt
Heal to prevent the healing.
- Dispel
Shadow Word: Pain (magic) to prevent the damage over time.
- Dispel
Silence (magic) to remove the silence effect.
- Interrupt
Obsidian Sentinel thru Ancient Stone Keeper
- Cleft Scorpid
- Dispel
Poison (poison) to prevent the damage over time.
- Dispel
- Earthen Sculptor
- Dispel
Flame Buffet to remove the increased fire damage taken effect.
- Stay at least 10-yards away to avoid the damage from
Fire Shield IV.
- Dispel
- Jadespine Basilisk
- Interrupt
Crystalline Slumber (dispel, magic) to prevent the stun.
- Purge
Reflection to prevent the magic reflection.
- Interrupt
- Stone Steward
- Stay at least 20-yards away if possible to avoid
Ground Tremor.
- Stay at least 20-yards away if possible to avoid
- Venomlash Scorpid
- Dispel
Venom Sting (poison) to prevent the damage over time.
- Dispel
Ancient Stone Keeper thru Galgann Firehammer
- This area includes Shadowforge Geologists, detailed above.
- Deadly Cleft Scorpid
- Dispel
Poison (poison) to prevent the damage over time.
- Dispel
- Shadowforge Archaeologist
- Can
Disarm the tank, possibly leading to threat generation issues.
- Stay at least 5-yards away to avoid the silence effect from
Shield Bash.
- Can
- Shadowforge Darkcaster
- Interrupt
Mana Burn to prevent the mana drain effect.
- Interrupt
Shadow Bolt Volley to prevent the moderate damage dealt to all players.
- Interrupt
- Shadowforge Sharpshooter
- Reduces the tank's armor with
Piercing Shot.
- Reduces the tank's armor with
- Shrike Bat
- Stay at least 10-yards away to avoid the silence effect from
Sonic Burst.
- Stay at least 10-yards away to avoid the silence effect from
Galgann Firehammer thru Grimlok
- This includes Jadespine Basilisk, detailed above.
- Stonevault Brawler
- Stonevault Geomancer
- Dispel
Flame Buffet to remove the increased fire damage taken effect.
- Dispel
Grimlok thru Archaedas
- This area includes Stone Stewards, detailed above.
- Earthen Stonecarver
- Stay at least 10-yards away to avoid the damage from
Fire Shield IV.
- Dispel
Flame Buffet to remove the increased fire damage taken effect.
- Stay at least 10-yards away to avoid the damage from
- Stonevault Flameweaver
- Purge
Inferno Shell to prevent the damage dealt to melee DPS.
- Purge
- Stonevault Mauler
- This area also includes a small gauntlet that begins when all players channel on an altar inside the circular room.
- This will spawn four waves of Vault Warders.
- Stay at least 10-yards away to avoid
Trample.
- Stay at least 10-yards away to avoid
- This will spawn four waves of Vault Warders.
Trash Debuffs to Track
- Major:
Knockdown,
Silence (dispel, magic),
Crystalline Slumber (dispel, magic),
Piercing Shot
- Minor:
Deadly Poison (dispel, poison),
Flame Lash (dispel, magic),
Poison (dispel, poison),
Venom Sting (poison)
- Enrages to Dispel:
Enrage,
Enrage
- Buffs to Purge:
Reflection,
Inferno Shell
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