
Scholomance, Healer Guide
Updated 1 year, 9 months ago for patch 1.13 by Preston. View the change log.
This page covers healer-focused strategies for the Scholomance dungeon. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal information. I'll continue to update it as-needed.
Best for players level 58-60.
To enter Scholomance you need a Rogue with 280+ lock picking or the Skeleton Key from the quest chain starting with Scarlet Diversions (H) / Clear the Way (A).
Bosses
Below are guides for the bosses in Scholomance, including their abilities, healer notes, and addon settings.
Blood Steward of Kirtonos
- Dispel
Curse of Impotence (curse) from caster DPS to remove the reduced magic damage dealt effect.
- Dispel
Curse of Weakness (curse) from physical DPS to remove the reduced physical damage effect.
- Dispel
Paralyzing Poison (poison).
Healing Notes
- This fight can be difficult if you don't have the proper dispels, but other than that it should be straightforward.
Debuffs to Track
- Major:
Paralyzing Poison (dispel, poison)
- Minor: Dispel
Curse of Impotence (dispel, curse),
Curse of Weakness (dispel, curse)
Kirtonos the Herald
Can be summoned by a player with Blood of Innocents, which is obtained from the last boss in Scholomance after completing the quest Kirtonos the Herald.
This is a two stage encounter during which you'll fight Kirtonos in his human and gargoyle form.
Stage One - Human
- Will
Disarm the tank, possibly leading to threat generation issues.
- Dispel
Curse of Tongues from caster DPS to remove the reduced casting speed effect.
- Purge
Dominate Mind to remove the mind-control effect.
- If no Purge is available, damage the player to remove the effect.
Stage Two - Gargoyle
- Reduces the tank's armor with
Pierce Armor.
- Interrupt
Shadow Bolt Volley to prevent the damage dealt to all players.
- Don't stand in front of the boss to avoid
Swoop and
Wing Flap.
- The knock back from
Wing Flap is large and can knock you off the balcony and out of the instance.
- The knock back from
Healing Notes
- This is a long fight that only gets more difficult in stage two. Be prepared to heal the heavy damage on the tank.
Debuffs to Track
- Major:
Pierce Armor
Jandice Barov
- Will summon 15 illusions of herself, making it difficult to target the real Jandice.
- These can either be ignored or killed individually, they are immune to area of effect damage.
- Dispel
Curse of Blood (curse) to remove the increased physical damage taken effect.
- Targets random players with
Banish, making them immune to damage and healing.
Healing Notes
- The illusions can really complicate this fight and make it last significantly longer if you decide to kill them off.
Debuffs to Track
- Major:
Curse of Blood (dispel, curse)
Rattlegore
- The tank will be dealing with
Knock Away.
- Stay at least 5-yards away to avoid
War Stomp.
Healing Notes
- Rattlegore deals significant damage to the tank.
- Be sure the entire room is clear of trash to avoid pulling extra.
Debuffs to Track
- There are no particular debuffs to track.
Marduk Blackpool
- Hits the tank and the player closest to the tank with
Cleave.
- Stay at least 5-yards away to avoid
Defiling Aura and the reduced shadow resistance effect.
- Purge
Shadow Shield to remove the physical damage immunity effect.
- If no Purge is available, melee DPS should quit attack for the duration to avoid excessively damaging themselves due to
Defiling Aura.
- If no Purge is available, melee DPS should quit attack for the duration to avoid excessively damaging themselves due to
Healing Notes
- Be prepared to heal the non-tank player being hit by
Cleave, likely a melee DPS.
- Be prepared for the tank and melee DPS to take excessive damage due to
Defiling Aura.
Debuffs to Track
- Buffs to Purge:
Shadow Shield
Vectus
- Stay at least 10-yards away to avoid
Blast Wave.
- Avoid the impact location of
Flamestrike (dispel, magic).
Healing Notes
- Be sure the room is clear before engaging so there's plenty of room to move around.
Debuffs to Track
- Minor:
Flamestrike (dispel, magic)
Ras Frostwhisper
- Don't stand in front of the boss to avoid
Freeze (dispel, magic).
- Stay at least 10-yards away to avoid
Chill Nova and the knock back effect.
- Purge
Frost Armor to remove the increased armor effect.
- Targets random players with
Fear (dispel, magic).
- Interrupt
Frostbolt Volley to prevent the damage dealt to all players.
Healing Notes
- The tank should have priority dispel on
Freeze (magic) and
Fear (magic).
- Be aware of where players get knocked back to from
Chill Nova in case they need healing or a dispel before they're back in range.
Debuffs to Track
- Major:
Fear (dispel, magic),
Freeze (dispel, magic)
- Buffs to Purge:
Frost Armor
Kormok
This boss is summoned after defeating Ras Frostwhisper using the Brazier of Beckoning/
Brazier of Invocation as part of the Dungeon Set quest line.
- Summons Skeletal Lackeys throughout the encounter.
- Deals moderate damage to all players with
Shadow Bolt Volley.
- Purge
Bone Armor to remove the damage absorption and reflect damage on being hit by melee attacks effect.
Healing Notes
- Between the Skeletal Lackeys and
Shadow Bolt Volley, this boss deals a significant amount of damage. Try to keep players near full health to survive random aggro and the volley.
- If no Purge is available for
Bone Armor, melee DPS may need to stop attacking Kormok until the absorption effect is depleted.
Debuffs to Track
- Buffs to Purge:
Bone Armor
Instructor Malicia
- Dispel
Call of the Grave (curse) or be prepared to heal the heavy damage after 60-seconds.
- Dispel
Corruption to prevent the damage over time.
- Interrupt
Heal to prevent the healing.
- Purge
Renew to prevent the healing over time.
Healing Notes
- This can be a difficult encounter if you don't have sufficient interrupts for
Heal or a Purge for
Renew.
Debuffs to Track
- Major:
Call of the Grave (curse)
- Buffs to Purge:
Renew
Doctor Theolen Krastinov
- The tank will be dealing with
Knock Away.
- Applies
Rend to the tank.
- At 50% health, gains
Healing Notes
- The tank will be taking significant damage throughout the encounter, especially when the boss is below 50% health.
Debuffs to Track
- Minor:
Rend
Lorekeeper Polkelt
- Dispel
Corrosive Acid (magic) to remove the reduced armor effect.
- Dispel
Noxious Catalyst (magic) to remove the reduced nature resistance effect.
- Dispel
Volatile Infection (disease) to prevent the damage dealt to nearby players.
- If no dispel is available, when affected move at least 5-yards away from other players.
Healing Notes
- This fight can quickly get out of control as dispellable debuffs stack up.
Debuffs to Track
- Major:
Corrosive Acid (dispel, magic),
Volatile Infection (dispel, disease)
- Minor:
Noxious Catalyst (dispel, magic)
The Ravenian
- The tank will be dealing with
Knock Away.
- Hits the tank and the player closest to the tank with
Cleave.
- Hits the tank and up to three closest players with
Sundering Cleave, dealing moderate damage and reducing armor.
- Stay at least 10-yards away to avoid
Trample.
Healing Notes
- Be prepared to heal the non-tank players being hit by
Cleave and
Sundering Cleave, likely melee DPS.
Debuffs to Track
- Major:
Sundering Cleave
Lord Alexei Barov
- Deals moderate damage over time to all players throughout the encounter with
Unholy Aura.
- Stay at least 20-yards away to avoid
Veil of Shadow (dispel, curse).
- Dispel
Immolate (magic) to prevent the damage over time.
Healing Notes
- If no Curse dispel is available, the tank will need significant healing while
Veil of Shadow (dispel, curse) is active.
- Use cooldowns as-needed to keep players alive from the
Unholy Aura damage.
Debuffs to Track
- Major:
Veil of Shadow (dispel, curse)
- Minor:
Immolate (dispel, magic)
Lady Illucia Barov
- Interrupt
Shadow Shock to prevent the damage dealt to the tank.
- Dispel
Fear (magic).
- Purge
Dominate Mind to remove the mind-control effect.
- If no Purge is available, damage the player to remove the effect.
- Dispel
Curse of Agony (curse) to prevent the damage over time.
- Stay at least 5-yards away to avoid
Silence (dispel, magic).
Healing Notes
Dominate Mind makes this fight unpredictable, especially if no Purge is available.
Debuffs to Track
- Major:
Fear (dispel, magic),
Silence (dispel, magic)
- Minor:
Curse of Agony (dispel, curse)
- Buffs to Purge:
Dominate Mind
Darkmaster Gandling
- Interrupt
Arcane Missiles to prevent the damage on the tank.
- Dispel
Curse of the Darkmaster (curse) to remove the reduced strength and stamina effect.
- Purge
Shadow Shield, or allow the absorb effect to wear off from damage.
- Periodically teleports a random player to one of the side rooms.
- When teleported, the player must kill the enemies inside the room for the door to open so they can leave.
Healing Notes
- This is a long encounter between the boss' high hit points and
Shadow Shield.
- If the tank or healer are teleported to the side room, the other players should be prepared with personal defensive cooldowns and off-healing.
Debuffs to Track
- Major:
Curse of the Darkmaster (curse)
- Buffs to Purge:
Shadow Shield
Trash Mobs
Below are notes for the trash mobs in Scholomance. Scholomance has a relatively linear layout. The trash below is ordered as if you're completing the bosses in the order they're listed above.
Currently, trash information is sparse and not in order. More structure will be given as I find information or when I have the chance to run the dungeon myself when Classic is released.
- Scholomance Acolyte
- Interrupt
Dark Mending to prevent the healing.
- Dispel
Cripple (magic) to remove the reduced attack speed and strength effect.
- Interrupt
- Scholomance Dark Summoner
- Interrupt or dispel
Drain Life (magic) to prevent the healing.
- Dispel
Curse of Blood (curse) to remove the increased physical damage taken effect.
- Interrupt or dispel
- Scholomance Handler
- The tank will be dealing with
Arcane Blast.
- Stay at least 10-yards away to avoid
Blast Wave.
- The tank will be dealing with
- Scholomance Necrolyte
- Purge
Shadow Barrier to remove the increased shadow resistance effect.
- Purge
- Scholomance Necromancer
- Interrupt
Shadow Bolt Volley to prevent the moderate damage dealt to all players.
- Dispel
Call of the Grave (curse) or be prepared to heal the moderate damage when the effect expires.
- Deals moderate damage to players near corpses with
Corpse Explosion.
- Interrupt
- Scholomance Neophyte
- Dispel
Fear (magic).
- Dispel
Shadow Word: Pain (magic) to prevent the damage over time.
- Dispel
- Scholomance Occultist
- Interrupt
Shadow Bolt Volley to prevent the moderate damage dealt to all players.
- Purge
Bone Armor to remove the damage absorption effect.
- Can
Counterspell player's casts, silencing them for 6-seconds.
- Interrupt
- Plagued Hatchling
- Dispel
Diseased Spit to remove the reduced stamina effect.
- Dispel
- Risen Aberration
Fixates on random players.
- Risen Construct
- Deals extra damage to the tank with
Thrash.
- Don't stand in front to avoid
Arcing Smash.
- At 50% health,
- Deals extra damage to the tank with
- Risen Bonewarder
- Interrupt or dispel
Drain Life (magic) to prevent the healing.
- Purge
Bone Armor to remove the damage absorption effect.
- Avoid the location of
Consuming Shadows.
- Interrupt or dispel
- Risen Guard
- Applies
Sunder Armor to the tank, reducing armor.
- Stay at least 5-yards away to avoid
Shield Slam.
- Applies
- Risen Protector
- Dispel
Shadow Word: Pain (magic) to prevent the damage over time.
- Dispel
Silence (magic) to remove the silence effect.
- Dispel
- Risen Warrior
- The tank will be dealing with
Knockdown.
- Applies
Rend to the tank, dealing light damage over time.
- Stay at least 10-yards away to avoid
Thunderclap (dispel, magic).
- The tank will be dealing with
- Reanimated Corpse
- Dispel
Dark Plague (disease) to prevent the damage over time.
- Dispel
- Unstable Corpse
- Stay at least 5-yards away from these to avoid the heavy damage from
Disease Burst.
- Stay at least 5-yards away from these to avoid the heavy damage from
- Diseased Ghoul
- Dispel
Wandering Plague (disease) to remove the reduced stamina and increased physical damage taken effect.
- Stay at least 10-yards away to avoid the moderate damage over time from
Disease Cloud.
- Dispel
- Spectral Researcher
- Interrupt
Mana Burn to prevent the mana drain effect.
- Deals moderate damage to all players and knocks them back with
Wail of Souls.
- Interrupt
- Spectral Teacher
- Interrupt
Mana Burn to prevent the mana drain effect.
- Purge
Arcane Focus to remove the increased cast speed effect.
- Targets random players with
Banish, making them immune to damage and healing.
- Interrupt
- Spectral Tutor
- Summons copies of itself with
Image Projection.
- Any copies left alive after 6-seconds will heal the Tutor.
- Interrupt
Mana Burn to prevent the mana drain effect.
- Stay at least 5-yards away to avoid
Silence (dispel, magic).
- Summons copies of itself with
- Necrofiend
- Dispel
Deadly Poison (poison) to prevent the damage over time.
- Roots all players in place with
Web Explosion
- Dispel
Trash Debuffs to Track
- Major:
Cripple (dispel, magic),
Curse of Blood (dispel, curse),
Call of the Grave (dispel, curse),
Fear (magic),
Fixate,
Sunder Armor,
Silence (dispel, magic),
Knockdown,
Wandering Plague (dispel, disease) ,
Banish,
Silence (dispel, magic)
- Minor:
Drain Life (dispel, magic),
Shadow Word: Pain (magic),
Shadow Word: Pain (magic),
Rend,
Thunderclap (dispel, magic),
Dark Plague (dispel, disease),
Deadly Poison (dispel, poison)
- Enrages to Dispel: None
- Buffs to Purge:
Shadow Barrier,
Bone Armor,
Arcane Focus
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