
Scarlet Monastery - Armory, Healer Guide
Updated 2 years, 9 months ago for patch 1.13 by Preston. View the change log.
This page covers healer-focused strategies for the Scarlet Monastery - Armory dungeon. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal information. I'll continue to update it as-needed.
To access this dungeon, you'll need The Scarlet Key from The Library.
Best for players level 32-42.
Bosses
Below are guides for the bosses in Scarlet Monastery - Armory, including their abilities, healer notes, and addon settings.
Herod
- Initiates combat on the tank with
Rushing Charge, dealing heavy damage.
- Hits the tank and the player closest to the tank with
Cleave.
- Dispel
- During
Whirlwind, stay at least 10-yards away to avoid the heavy damage.
- During
Healing Notes
- Be prepared to heal the second player being hit by
Cleave, this will most likely be a melee DPS.
- Players caught in
Whirlwind will need significant healing.
Debuffs to Track
Trash Mobs
Below are notes for the trash mobs in Scarlet Monastery - Armory. Scarlet Monastery - Armory has a relatively linear layout. The trash below is ordered as if you're completing the bosses in the order they're listed above.
- Throughout the instance, Humanoid enemies will attempt to run away in fear when at low health. Be prepared to slow and snare them.
Entrance thru Herod
- Scarlet Protector
- Interrupt
Holy Light to prevent the healing.
- Grants nearby enemies additional armor with
Devotion Aura.
- Interrupt
- Scarlet Guardsman
- Will
Disarm the tank, possibly leading the threat generation issues.
- Will
- Scarlet Evoker
- Avoid the impact location of
Flamestrike and resulting fire patch.
- Deals light damage to nearby players with
Fire Shield.
- Avoid the impact location of
- Scarlet Defender
- Stay at least 5-yards away to avoid the spell interrupt from
Shield Slam.
- Stay at least 5-yards away to avoid the spell interrupt from
- Scarlet Myrmidon
Enrage at low health, dealing increased damage.
Trash Debuffs to Track
- Major: None
- Minor: None
- Enrages to Dispel:
Enrage
- Buffs to Purge: None
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