
Razorfen Kraul, Healer Guide
Posted 1 year, 5 months ago for patch 1.13 by Preston.
This page covers healer-focused strategies for the Razorfen Kraul dungeon. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal information. I'll continue to update it as-needed.
Best for players level 30-40.
Bosses
Below are guides for the bosses in Razorfen Kraul, including their abilities, healer notes, and addon settings.
Roogug
This is an optional boss Warriors need for their class quest Brutal Armor (H) / Fire Hardened Mail (A).
- There aren't any particular abilities to know about.
Healing Notes
- This is a pretty easy encounter, just be aware of the trash mobs that patrol around the area.
Debuffs to Track
- There are no particular debuffs to track.
Aggem Thorncurse
- Summons Boar Spirits throughout the encounter.
Healing Notes
- Be sure your group keeps the Boar Spirits under control.
Debuffs to Track
- There are no particular debuffs to track.
Death Speaker Jargba
- Jargba is accompanied by two other enemies which should be crowd-controlled or killed quickly.
- Purge
Dominate Mind from the affected player.
- If no purge is available, damage the affected player to break the effect.
Healing Notes
- This fight starts out difficult while the two enemies are alive, but should be easier once they're taken care of.
Debuffs to Track
- Buffs to Purge:
Dominate Mind
Overlord Ramtusk
- Ramtusk is accompanied by two other enemies which should be crowd-controlled or killed quickly.
- Increased nearby enemies physical damage dealt with
Battle Shout.
- Stay at least 10-yards away to avoid the damage from
Thunder Clap (dispel, magic).
Healing Notes
- Be prepared to heal the melee players hit by
Thunder Clap (dispel, magic).
- The tank should have priority dispel on
Thunder Clap (magic)
Debuffs to Track
- Minor:
Thunder Clap (dispel, magic)
Agathelos the Raging
- Dispel
- Targets random players with
Rushing Charge, dealing moderate damage.
- Stay at least 10-yards away during
Rampage to avoid the stun and damage dealt.
- The boss is listed as using
Left for Dead, but the mechanic isn't entirely clear and I don't remember it from classic. I'll updated this when possible.
- Targets random players with
Healing Notes
- Be prepared to heal the melee players during
Rampage as they'll likely have trouble avoiding the damage.
Debuffs to Track
Blind Hunter
This is a rare enemy and won't always be present.
- The tank will be dealing with
Ravage and will take significant damage from it.
- Stay at least 10-yards away to avoid the silence effect and damage dealt from
Sonic Burst (dispel, magic).
Healing Notes
- Dispel
Sonic Burst (magic) from and caster DPS that are hit.
Debuffs to Track
- Major:
Sonic Burst (dispel, magic),
Ravage
Earthcaller Halmgar
This is a rare enemy and won't always be present.
- Halmgar is accompanied by an Earth Rumbler.
Earthbind Totems can be killed to remove the reduced movement speed effect.
Healing Notes
- This shouldn't be a particular difficult encounter.
Debuffs to Track
- There are no particular debuffs to track.
Charlga Razorflank
- Interrupt
Chain Bolt to prevent the damage dealt to three players.
- Purge
Renew to prevent the healing over time.
- Periodically becomes immune to all damage and effects for 2-seconds with
Purity.
Healing Notes
- Be prepared to heal the damage from
Chain Bolt if your group doesn't have many interrupts.
- This fight can last for awhile between
Renew and
Purity.
Debuffs to Track
- Buffs to Purge:
Renew
Trash Mobs
Below are notes for the trash mobs in Razorfen Kraul. Razorfen Kraul has a relatively linear layout. The trash below is ordered as if you're completing the bosses in the order they're listed above.
Currently, trash information is sparse and not in order. More structure will be given as I find information or when I have the chance to run the dungeon myself when Classic is released.
- Throughout the instance, Humanoid enemies will attempt to run away in fear when at low health. Be prepared to slow and snare them.
- Blood of Agamaggan
- Dispel
Curse of Blood (curse).
- Dispel
- Greater Kraul Bat
- Stay at least 10-yards away to avoid the silence effect from
Sonic Burst (dispel, magic).
- Stay at least 10-yards away to avoid the silence effect from
- Raging Agam'ar
- Rotting Agam'ar
- Dispel
Cursed Blood (curse) to remove the reduced intellect effect.
- Dispel
- Razorfen Quilguard
- Grants additional armor to nearby enemies with
Devotion Aura.
- Stay at least 10-yards away to avoid the damage from
Thunder Clap (dispel, magic).
- Grants additional armor to nearby enemies with
- Razorfen Defender
- Stay at least 5-yards away to avoid the silence effect from
Shield Bash.
- Stay at least 5-yards away to avoid the silence effect from
- Razorfen Groundshaker
- Stay at least 20-yards away if possible to avoid the stun effect from
Ground Tremor.
- Stay at least 20-yards away if possible to avoid the stun effect from
- Razorfen Dustweaver
- Dispel
Enveloping Winds (magic) to remove the stun effect.
- Dispel
- Razorfen Totemic
- Kill the
Healing Ward totem to prevent the healing.
- Kill the
- Quilguard Champion
- Applies stacks of
Sunder Armor, increasing physical damage taken.
- Grants additional armor to nearby enemies with
Devotion Aura.
- Applies stacks of
- Razorfen Beastmaster
- Dispel
Poisoned Shot (poison) to prevent the damage over time.
- Dispel
- Razorfen Spearhide
- Causes melee attacks on nearby enemies to deal damage to the player due to
Thorns Aura.
- Stay at least 30-yards away if possible to avoid the damage from
Whirling Barrage.
- Causes melee attacks on nearby enemies to deal damage to the player due to
- Ward Guardian
- Interrupt
Healing Wave to prevent the healing.
- Interrupt
- Death's Head Priest
- Interrupt
Heal to prevent the healing.
- Interrupt
- Death's Head Acolyte
- Death's Head Seer
- Kill the
Healing Ward totem to prevent the healing.
- Kill the
Lave Spout Totem to prevent the damage dealt to all players.
- Kill the
- Death's Head Sage
- Kill the
Healing Ward totem to prevent the healing.
- Kill the
Elemental Protection Totem to prevent the increased magic resistance effect.
- Kill the
- Death's Head Ward Keeper
- Dispel
Mind Tremor (magic) to remove the reduced casting speed effect.
- Dispel
Trash Debuffs to Track
- Major:
Curse of Blood (dispel, curse),
Sonic Burst (dispel, magic),
Enveloping Winds (dispel, magic),
Sunder Armor,
Mind Tremor (dispel, magic)
- Minor:
Cursed Blood (dispel, curse),
Thunder Clap (dispel, magic),
Poisoned Shot (dispel, poison)
- Enrages to Dispel:
- Buffs to Purge:
Renew
- Buffs to Purge:
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