
Dire Maul East, Healer Guide
Posted 6 months, 4 weeks ago for patch 1.13 by Preston.
This page covers healer-focused strategies for the Dire Maul East dungeon. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal information. I'll continue to update it as-needed.
Best for players level 58-60.
Bosses
Below are guides for the bosses in Dire Maul East, including their abilities, healer notes, and addon settings.
Pusillin
Pusillin is located at the beginning of the dungeon and is initially neutral. Players must talk to him and then follow him through the dungeon until he reveals his true nature.
- Accompanied by four Wildspawn Imps.
- Wildspawn Imp
- The tank will be dealing with
Fire Blast.
- The tank will be dealing with
- Wildspawn Imp
- Immune to fire damage.
- Deals increased damage and has a 50% chance to reflect spells due to
Spirit of Runn Tum.
- The tank will be dealing with
Fire Blast.
- Interrupt
Fireball to prevent the damage dealt to the tank.
- Stay at least 10-yards away to avoid
Blast Wave.
- Dispel
Frost Fever (disease) to prevent the moderate damage over time.
Healing Notes
- Be aware of caster DPS taking extra damage due to the spell reflect chance if they opt to not use their wand.
- Be aware of melee DPS taking damage from
Blast Wave.
Debuffs to Track
- Major:
Frost Fever (dispel, disease)
Lethtendris
During this encounter players will be fighting against Lethtendris and her imp, Pimgib.
- Pimgib
- Stay at least 10-yards away to avoid
Blast Wave.
- Interrupt
Fireball to prevent the damage dealt to the tank.
- Dispel
Flame Buffet (magic) to remove the increased fire damage taken effect.
- Purge
Enlarge to remove the increased spell haste and physical damage dealt effect.
- Stay at least 10-yards away to avoid
- Lethtendris
- Interrupt
Shadow Bolt Volley to prevent the damage dealt to all players.
- Dispel
Curse of Tongues (curse) to remove the increased cast time effect.
- Dispel
Curse of Thorns (curse) from melee DPS to remove the chance to take damage when attacking.
- Dispel
Immolate (magic) to prevent the light damage over time.
- Interrupt
Healing Notes
- Be prepared to have a slower cast time if you don't have a curse dispel for
Curse of Tongues.
Debuffs to Track
- Major:
Curse of Tongues (dispel, curse),
Curse of Thorns (dispel, curse)
- Minor:
Immolate (dispel, magic)
- Buffs to Purge:
Enlarge
Hydrospawn
- Dispel
Submersion (magic) to remove the reduced stamina effect.
- Stay at least 10-yards away to avoid
Riptide.
- This will disarm the tank and could lead to threat generation issues.
- Avoid the impact location of
Massive Geyser.
- At 50% health, summons two Hydrolings.
- Hydroling
- Target random players with
Hydrojet.
- Target random players with
- Hydroling
Healing Notes
- Be prepared to heal melee DPS hit by
Riptide.
Debuffs to Track
- Minor:
Submersion (magic)
Zevrim Thornhoof
- Dispel
Intense Pain (magic) to prevent the light damage over time.
Sacrifices random players, teleporting them to the alter in the center of the room and dealing moderate damage over time.
Healing Notes
- Be prepared to heal the player being
Sacrificed.
Debuffs to Track
- Major:
Sacrifice
- Minor:
Intense Pain (dispel, magic)
Alzzin the Wildshaper
This is a multi-stage encounter during which players will fight Alzzin in multiple forms.
- At 50% health, summons dozens of Alzzin's Minions.
Stage One - Satyr
- Dispel
Enervate (poison) to remove the mana drain effect.
- Dispel
Wither (disease) to prevent the light damage over time and remove the reduced strength effect.
- Purge
Thorns to prevent the damage dealt to melee attackers.
Stage Two - Tree Form
- The tank will be dealing with
Disarm, possibly leading the threat generation issues.
- The tank will also be dealing with
Knock Away.
- Purge
Wild Regeneration to prevent the healing over time.
Stage Three - Dire Wolf Form
- The tank will be dealing with
Mangle and
Vicious Bite.
Healing Notes
- Be aware of your mana if you don't have a poison dispel for
Enervate.
- At 50% health, be prepared to move to the tank if you get aggro from any Alzzin's Minions.
Debuffs to Track
- Major:
Enervate (poison),
Wither (disease)
- Buffs to Purge:
Thorns,
Wild Regeneration
Isalien
This boss is summoned after defeating Alzzin using the Brazier of Beckoning/
Brazier of Invocation as part of the Dungeon Set quest line.
- Interrupt
Regrowth to prevent the healing.
- Deals light damage over time to all players with
Starshards.
- Targets random players with
Net, rooting them in place for 5-seconds.
- Targets random players with
Multi-Shot, dealing moderate damage to up to three players.
- Calls her pet, Empyrean, to join the encounter after ~10-seconds.
- Empyrean
- The tank will be dealing with:
Thrash, dealing a burst of moderate damage.
Sundering Cleave, reducing armor.
Rake, dealing light damage over time.
- The tank will be dealing with:
- Empyrean
Healing Notes
- The tank will be taking heavy damage while Empyrean is alive. After that, the fight will be pretty manageable.
Debuffs to Track
- Major:
Sundering Cleave
- Minor:
Rake,
Starshards
Trash Mobs
Below are notes for the trash mobs in Dire Maul West. Dire Maul West has a relatively linear layout. The trash below is ordered as if you're completing the bosses in the order they're listed above.
Entrance thru Pusillin
- Warpwood Treant
- The tank will be dealing with
Knockdown.
- Applies
Vicious Rend to the tank.
- The tank will be dealing with
- Warpwood Tangler
- Dispel
Entangling Roots (magic) to prevent the light damage over time.
- Dispel
- Warpwood Crusher
- Applies
Crush Armor to the tank, reducing armor.
- Stay at least 10-yards away to avoid
Trample.
- Applies
- Phase Lasher
- Stay at least 20-yards away to mitigate your damage taken from their various AoE abilities.
- Wildspawn Shadowstalker
- Begin stealthed.
- Dispel
Slowing Poison (poison) to remove the reduced attack speed effect.
- Wildspawn Satyr
- Applies
Battle Shout to nearby enemies, increasing attack power.
- Dispel
Enrage (enrage) to remove the increased attack speed and physical damage dealt.
- Applies
- Wildspawn Betrayer
- The tank will be dealing with
Knockdown.
- Stay at least 10-yards away from other players to mitigate the damage dealt by
Exploding Shot.
- The tank will be dealing with
- Fel Lash
- Stay at least 10-yards away to avoid
Arcane Explosion.
- Stay at least 10-yards away to avoid
- Wildspawn Felsworn
- Dispel
Fear (magic).
- Dispel
Shadow Word: Pain (magic) to prevent the light damage over time.
- Purge
Chaotic Focus to remove the increased magic damage dealt effect.
- Purge
Shadow Shield to remove the damage absorption effect.
- Dispel
Pusillin thru Lethtendris
- This area includes Wildspawn Felsworn, Wildspawn Shadowstalkers, Wildspawn Satyrs, Wildspawn Betrayers, Fel Lashers, and Phase Lashers, detailed above.
Lethtendris thru Hydrospawn
- This area includes Wildspawn Shadowstalkers , detailed above.
- Wildspawn Rogue
- Targets random players with
Rupture.
- Targets random players with
- Wildspawn Trickster
- Dispel
Curse of Impotence (curse) from casters to remove the reduced magic damage dealt effect.
- Dispel
Curse of Weakness (curse) from physical damage dealers to remove the reduced physical damage dealt effect.
- Dispel
Paralyzing Poison (poison) to remove the stun.
- Dispel
- Wildspawn Hellcaller
- Avoid the location of
Rain of Fire.
- Avoid the location of
Hydrospawn thru Zevrim Thornhoof
- This area includes Wildspawn Hellcallers, Fel Lashers, Wildspawn Tricksters, Wildspawn Rogues, and Wildspawn Shadowstalkers, detailed above.
Zevrim Thornhoof thru Alzzin the Wildshaper
- This area includes Wildspawn Hellcallers, Fel Lashers, Wildspawn Tricksters, Wildspawn Rogues, Wildspawn Shadowstalkers, and Warpwood Crushers, detailed above.
- Death Lash
- Warpwood Stomper
- Stay at least 5-yards away
War Stomp.
- Stay at least 5-yards away
- Warpwood Guardian
- The tank will be dealing with
Head Crack.
- Stay at least 5-yards away to avoid the interrupt from
Pummel.
- Interrupt or purge
Regrowth to prevent the healing and healing over time.
- The tank will be dealing with
Trash Debuffs to Track
- Major:
Knockdown,
Crush Armor,
Slowing Poison (dispel, poison),
Fear (dispel, magic),
Curse of Impotence (dispel, curse),
Curse of Weakness (dispel, curse),
Paralyzing Poison (dispel, poison)
- Minor:
Vicious Rend,
Entangling Roots (dispel, magic),
Shadow Word: Pain (dispel, magic),
Rupture
- Enrages to Dispel:
Enrage,
Thorns
- Buffs to Purge:
Chaotic Focus,
Shadow Shield,
Regrowth
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