Dire Maul East, Healer Guide
Updated 2 years, 10 months ago for patch 1.13 by Preston. View the change log.
This page covers healer-focused strategies for the Dire Maul East dungeon. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal information. I'll continue to update it as-needed.
Best for players level 58-60.
Bosses
Below are guides for the bosses in Dire Maul East, including their abilities, healer notes, and addon settings.
Pusillin
Pusillin is located at the beginning of the dungeon and is initially neutral. Players must talk to him and then follow him through the dungeon until he reveals his true nature.
- Accompanied by four Wildspawn Imps.
- Wildspawn Imp
- The tank will be dealing with Fire Blast.
- Wildspawn Imp
- Immune to fire damage.
- Deals increased damage and has a 50% chance to reflect spells due to Spirit of Runn Tum.
- The tank will be dealing with Fire Blast.
- Interrupt Fireball to prevent the damage dealt to the tank.
- Stay at least 10-yards away to avoid Blast Wave.
- Dispel Frost Fever (disease) to prevent the moderate damage over time.
Healing Notes
- Be aware of caster DPS taking extra damage due to the spell reflect chance if they opt to not use their wand.
- Be aware of melee DPS taking damage from Blast Wave.
Debuffs to Track
- Major: Frost Fever (dispel, disease)
Lethtendris
During this encounter players will be fighting against Lethtendris and her imp, Pimgib.
- Pimgib
- Stay at least 10-yards away to avoid Blast Wave.
- Interrupt Fireball to prevent the damage dealt to the tank.
- Dispel Flame Buffet (magic) to remove the increased fire damage taken effect.
- Purge Enlarge to remove the increased spell haste and physical damage dealt effect.
- Lethtendris
- Interrupt Shadow Bolt Volley to prevent the damage dealt to all players.
- Dispel Curse of Tongues (curse) to remove the increased cast time effect.
- Dispel Curse of Thorns (curse) from melee DPS to remove the chance to take damage when attacking.
- Dispel Immolate (magic) to prevent the light damage over time.
Healing Notes
- Be prepared to have a slower cast time if you don't have a curse dispel for Curse of Tongues.
Debuffs to Track
- Major: Curse of Tongues (dispel, curse), Curse of Thorns (dispel, curse)
- Minor: Immolate (dispel, magic)
- Buffs to Purge: Enlarge
Hydrospawn
- Dispel Submersion (magic) to remove the reduced stamina effect.
- Stay at least 10-yards away to avoid Riptide.
- This will disarm the tank and could lead to threat generation issues.
- Avoid the impact location of Massive Geyser.
- At 50% health, summons two Hydrolings.
- Hydroling
- Target random players with Hydrojet.
- Hydroling
Healing Notes
- Be prepared to heal melee DPS hit by Riptide.
Debuffs to Track
- Minor: Submersion (magic)
Zevrim Thornhoof
- Dispel Intense Pain (magic) to prevent the light damage over time.
- Sacrifices random players, teleporting them to the alter in the center of the room and dealing moderate damage over time.
Healing Notes
- Be prepared to heal the player being Sacrificed.
Debuffs to Track
- Major: Sacrifice
- Minor: Intense Pain (dispel, magic)
Alzzin the Wildshaper
This is a multi-stage encounter during which players will fight Alzzin in multiple forms.
- At 50% health, summons dozens of Alzzin's Minions.
Stage One - Satyr
- Dispel Enervate (poison) to remove the mana drain effect.
- Dispel Wither (disease) to prevent the light damage over time and remove the reduced strength effect.
- Purge Thorns to prevent the damage dealt to melee attackers.
Stage Two - Tree Form
- The tank will be dealing with Disarm, possibly leading the threat generation issues.
- The tank will also be dealing with Knock Away.
- Purge Wild Regeneration to prevent the healing over time.
Stage Three - Dire Wolf Form
- The tank will be dealing with Mangle and Vicious Bite.
Healing Notes
- Be aware of your mana if you don't have a poison dispel for Enervate.
- At 50% health, be prepared to move to the tank if you get aggro from any Alzzin's Minions.
Debuffs to Track
- Major: Enervate (poison), Wither (disease)
- Buffs to Purge: Thorns, Wild Regeneration
Isalien
This boss is summoned after defeating Alzzin using the Brazier of Beckoning/Brazier of Invocation as part of the Dungeon Set quest line.
- Interrupt Regrowth to prevent the healing.
- Deals light damage over time to all players with Starshards.
- Targets random players with Net, rooting them in place for 5-seconds.
- Targets random players with Multi-Shot, dealing moderate damage to up to three players.
- Calls her pet, Empyrean, to join the encounter after ~10-seconds.
- Empyrean
- The tank will be dealing with:
- Thrash, dealing a burst of moderate damage.
- Sundering Cleave, reducing armor.
- Rake, dealing light damage over time.
- The tank will be dealing with:
- Empyrean
Healing Notes
- The tank will be taking heavy damage while Empyrean is alive. After that, the fight will be pretty manageable.
Debuffs to Track
- Major: Sundering Cleave
- Minor: Rake, Starshards
Trash Mobs
Below are notes for the trash mobs in Dire Maul West. Dire Maul West has a relatively linear layout. The trash below is ordered as if you're completing the bosses in the order they're listed above.
Entrance thru Pusillin
- Warpwood Treant
- The tank will be dealing with Knockdown.
- Applies Vicious Rend to the tank.
- Warpwood Tangler
- Dispel Entangling Roots (magic) to prevent the light damage over time.
- Warpwood Crusher
- Applies Crush Armor to the tank, reducing armor.
- Stay at least 10-yards away to avoid Trample.
- Phase Lasher
- Stay at least 20-yards away to mitigate your damage taken from their various AoE abilities.
- Wildspawn Shadowstalker
- Begin stealthed.
- Dispel Slowing Poison (poison) to remove the reduced attack speed effect.
- Wildspawn Satyr
- Applies Battle Shout to nearby enemies, increasing attack power.
- Dispel Enrage (enrage) to remove the increased attack speed and physical damage dealt.
- Wildspawn Betrayer
- The tank will be dealing with Knockdown.
- Stay at least 10-yards away from other players to mitigate the damage dealt by Exploding Shot.
- Fel Lash
- Stay at least 10-yards away to avoid Arcane Explosion.
- Wildspawn Felsworn
- Dispel Fear (magic).
- Dispel Shadow Word: Pain (magic) to prevent the light damage over time.
- Purge Chaotic Focus to remove the increased magic damage dealt effect.
- Purge Shadow Shield to remove the damage absorption effect.
Pusillin thru Lethtendris
- This area includes Wildspawn Felsworn, Wildspawn Shadowstalkers, Wildspawn Satyrs, Wildspawn Betrayers, Fel Lashers, and Phase Lashers, detailed above.
Lethtendris thru Hydrospawn
- This area includes Wildspawn Shadowstalkers , detailed above.
- Wildspawn Rogue
- Targets random players with Rupture.
- Wildspawn Trickster
- Dispel Curse of Impotence (curse) from casters to remove the reduced magic damage dealt effect.
- Dispel Curse of Weakness (curse) from physical damage dealers to remove the reduced physical damage dealt effect.
- Dispel Paralyzing Poison (poison) to remove the stun.
- Wildspawn Hellcaller
- Avoid the location of Rain of Fire.
Hydrospawn thru Zevrim Thornhoof
- This area includes Wildspawn Hellcallers, Fel Lashers, Wildspawn Tricksters, Wildspawn Rogues, and Wildspawn Shadowstalkers, detailed above.
Zevrim Thornhoof thru Alzzin the Wildshaper
- This area includes Wildspawn Hellcallers, Fel Lashers, Wildspawn Tricksters, Wildspawn Rogues, Wildspawn Shadowstalkers, and Warpwood Crushers, detailed above.
- Death Lash
- Warpwood Stomper
- Stay at least 5-yards away War Stomp.
- Warpwood Guardian
- The tank will be dealing with Head Crack.
- Stay at least 5-yards away to avoid the interrupt from Pummel.
- Interrupt or purge Regrowth to prevent the healing and healing over time.
Trash Debuffs to Track
- Major: Knockdown, Crush Armor, Slowing Poison (dispel, poison), Fear (dispel, magic), Curse of Impotence (dispel, curse), Curse of Weakness (dispel, curse), Paralyzing Poison (dispel, poison)
- Minor: Vicious Rend, Entangling Roots (dispel, magic), Shadow Word: Pain (dispel, magic), Rupture
- Enrages to Dispel: Enrage, Thorns
- Buffs to Purge: Chaotic Focus, Shadow Shield, Regrowth
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