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Kings' Rest, Healer Guide

Updated 10 months ago for patch 8.3 by Preston. View the change log.

This page covers healer-focused strategies for the Kings' Rest dungeon. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences as well as Dungeon Journal information. I'll continue to update it as-needed.


Below are guides for the bosses in Kings' Rest, including their abilities, healer notes, and addon settings.

The Golden Serpent Dungeon Journal Model The Golden Serpent

  • The tank will be dealing with Tail Thrash.
  • When Serpentine Gust is being cast, stay 15-yards away from The Golden Serpent.
  • When affected by Spit Gold, move away from the group and the boss to drop the resulting Molten Gold pool.
    • These pools should be grouped together to make managing them easier.
  • Lucre's Call turns all Molten Gold pools into Animated Gold.
    • Kill these before they reach The Golden Serpent and grant it a stack of Luster.

 Healing Notes

  • Use Cooldowns if the boss gains high stacks of Luster.
  • Watch for were players are running with Spit Gold as they'll probably run out of range or line of sight.
 Debuffs to Track

Healer DBM Settings for The Golden Serpent

Mchimba the Embalmer Dungeon Journal Model Mchimba the Embalmer

  • Avoid the impact location of Burn Corruption and the resulting Burning Ground patch. 
  • Players affected by Drain Fluids take heavy damage over time.
    • At the end of its duration, the player is affected by Dessication and must be healing above 90% health to remove it.
  • A random player will periodically be Entombed.
    • When trapped, use Struggle to wiggle the sarcophagus to help other players find where you are.
    • Until the trapped player is freed, Mchimba will Open Coffins with increasing speed, releasing Half-Finished Mummies.

 Healing Notes

  • Use Cooldowns if too many Half-Finished Mummies are active.
 Debuffs to Track

Healer DBM Settings for Mchimba the Embalmer

Aka'ali the Conqueror Dungeon Journal Model The Council of Tribes

During this fight, players will be fighting against one of the three council members at a time, in a random order set each week. Once a council member is killed, they return to their urn and appear periodically to use one of their abilities.

Kula the Butcher

Aka'ali the Conqueror

Zanazal the Wise

  • Interrupt Poison Nova.
  • Interrupt Lightning Bolt if you have extra interrupts.
  • Be prepared to kill the totems summoned by Call of the Elements.
    • Explosive Totem casts Explode, dealing heavy damage to the group.
    • Avoid the impact locations of Torrent from the Torrent Totem.
    • Earthwall Totem casts Earthwell, putting an absorb shield on the currently active council member.
    • Thundering Totem casts Thundering Crash, interrupting all players.

 Healing Notes

  • Use Cooldowns on Barrel Through or if any of the boss' abilities overlap and become overwhelming.
 Debuffs to Track

Healer DBM Settings for The Council of Tribes

Dazar, The First King Dungeon Journal Model Dazar, The First King

  • The tank will be dealing with Blade Combo.
  • Avoid the Gale Slash vortexes.
  • When affected by Quaking Leap, move away from the group to reduce their damage taken.
  • At 80% health, Dazar summons Reban.
    • Avoid the Hunting Leap cone after Reban leaps to a random player.
  • At 60% health, Dazar mounts T'zala.
  • At 40% health, activates Spear Launchers around the outside of the room.
    • Avoid the impact locations of Impaling Spear as their impact locations move around the room.

 Healing Notes

  • Cooldowns will likely be needed more towards the end of the fight as more mechanics are active.
 Debuffs to Track

Healer DBM Settings for Dazar, The First King


 Trash Mobs

Below are notes for the trash mobs in Kings' Rest. King's Rest has a relatively linear layout. The trash below is ordered as if you're completing the bosses in the order they're listed above.

Entrance thru The Golden Serpent

  • Animated Guardian
  • Inside the room with the Serpentine Seal, make sure the entire group is near the Seal before clicking it as it causes several groups of enemies to spawn in the room.
  • Shadow-Borne Warrior
  • Shadow-Borne Witch Doctor
  • Shadow-Borne Champion

The Golden Serpent thru Mchimba the Embalmer

  • One of the first rooms you enter contains several small encounters. These appear to happen in a random order.
    • Encounter One
      • Queen Wasi
        • Damage or dispel the player affected by Seduction (purge) to break the Charm effect.
      • King Timalji
        • Kite Timalji if targeted during Bladestorm and avoid the whirlwind effect.
    • Encounter Two
      • Queen Patlaa
      • Skeletal Hunting Raptor
        • Leaps to random players with Hunting Leap, dealing heavy damage to anyone nearby.
    • Encounter Three
      • King A'akul
        • Dispel Hidden Blade (poison) to minimize the number of pools it creates.
      • Bloodsworn Agent
    • Encounter Four
  • Purification Construct
  • Embalming Fluid
    • Avoid the impact locations of Splash Fluid and the resulting pools.
    • Taking damage from these directly or from Splash Fluid applies a stack of Embalming Fluid (dispel, poison), dealing steadily increasing damage and slowing movement speed.

Mchimba the Embalmer thru The Council of Tribes

  • Spectral Hex Priest
    • Interrupt or dispel Hex (curse).
  • Spectral Berserker
  • Spectral Witch Doctor
  • Spectral Beastmaster
    • When targeted by Poison Barrage (dispel, poison), move away from the group to mitigate the damage dealt.
    • Targets random players with Deadeye Shot.
  • Honored Raptor
    • Leaps to random players with Hunting Leap, dealing heavy damage to anyone nearby.
  • Spectral Brute

The Council of Tribes thru Dazar, The First King

  • Shadow of Zul
    • Targets random players with Shadow Barrage.
    • When affected by Dark Revelation, move away from the group to reduce the damage dealt.
    • Creates purple Pool of Darkness zones that must be stood in by one player to prevent damage being dealt to the entire group.
    • Periodically summons voidling adds that should be killed before they can Fear players.

 Trash Debuffs to Track

 Trash Addons

Healer DBM Settings for Kings' Rest Trash

 Mythic+ Notes

In this section you'll find notes about certain interactions bosses and trash mobs have with the Mythic+ difficulty increase or certain affixes that make them more troublesome than normal.

The Golden Serpent

Mchimba the Embalmer

Trash Mobs

  • Minion of Zul
    • Can apply and receive Bolstering, be sure they're not pulled with other enemies. 
  • Shadow-Borne Witch Doctor
  • The gauntlet room following The Golden Serpent is particularly difficult with Fortified.
  • Shadow of Zul
    • Shadow of Zul is particularly difficult with Fortified.


Mythic 10, 1 Upgrade Clear, Restoration Druid PoV

Below is a video of me clearing Kings' Rest on Mythic 10 difficulty in time for a 1 upgrade.

Mythic 0 Clear, Restoration Druid PoV

Below is a video of me clearing Kings' Rest on Mythic difficulty.

Comment on Kings' Rest, Healer Guide

Changelog - View the last ten changes. - +

March 24, 2019 - 12:52 pm (Healer) - Added Minion of Zul to Mythic+ notes.

March 11, 2019 - 9:18 pm (Healer) - Reviewed for patch 8.1.5, minor wording changes/clarifications.

October 24, 2018 - 9:15 pm (Healer) - Completed full guide review and added mythic+ notes.

October 09, 2018 - 4:47 pm (Healer) - Added DBM settings to bosses and trash.

September 02, 2018 - 8:23 am (Healer) - Added Enrages to dispel and buffs to Purge to Trash Mobs.

September 01, 2018 - 6:18 pm (Healer) - Added Mythic 0 clear video.

August 23, 2018 - 12:12 am (Healer) - Added Trash Mob information and made minor corrections to boss information.