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King's Rest, Healer Guide

Posted 2 weeks ago for patch 8.0 by Preston.

This page covers healer-focused strategies for the King's Rest dungeon. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences as well as Dungeon Journal information. I'll continue to update it as-needed.


Below are guides for the bosses in King's Rest, including their abilities, healer notes, and addon settings.

The Golden Serpent Dungeon Journal Model The Golden Serpent

  • The tank will be dealing with Tail Thrash.
  • When Serpentine Gust is being cast, stay 15-yards away from The Golden Serpent.
  • When affected by Spit Gold, move away from the group to drop the resulting Molten Gold pool.
    • If possible, drop the pool near other existing pools and away from The Golden Serpent.
  • Lucre's Call turns all Molten Gold pools into Animated Gold.
    • Kill these before they reach The Golden Serpent and grant it a stack of Luster.

 Healing Notes

  • Use Cooldowns if the boss gains high stacks of Luster.
 Debuffs to Track

DBM settings and other useful addons will be added as they're available.

Mchimba the Embalmer Dungeon Journal Model Mchimba the Embalmer

  • When Burn Corruption is cast, stay 10-yards away from Mchimba.
  • Players affected by Drain Fluids take moderate damage over time.
    • At the end of its duration, the player is affected by Dessication and must be healing above 90% health to remove it.
  • A random player will periodically be Entombed.
    • The trapped player should use Struggle to help other players find where they are.
    • Until the trapped player is freed, Mchimba will Open Coffins with increasing speed, releasing Half-Finished Mummies.

 Healing Notes

  • Use Cooldowns when too many Half-Finished Mummies are active.
 Debuffs to Track

DBM settings and other useful addons will be added as they're available.

Aka'ali the Conqueror Dungeon Journal Model The Council of Tribes

During this fight, players will be fighting against one of the three council members at a time, in a random order set each week. Once a council member is killed, they return to their urn and appear periodically to use one of their abilities.

Kula the Butcher

Aka'ali the Conqueror

Zanazal the Wise

  • Interrupt Poison Nova.
  • Interrupt Lightning Bolt if you have extra interrupts.
  • Be prepared to kill the totem summoned by Call of the Elements.
    • Explosive Totem casts Explode, dealing heavy damage to the group.
    • Don't stand near Torrent Totem to avoid Torrent.
    • Earthwall Totem casts Earthwell, putting an absorb shield on the currently active council member.
      • This can be purged if possible.
    • Thundering Totem casts Thundering Crash, interrupting all players.

 Healing Notes

 Debuffs to Track

DBM settings and other useful addons will be added as they're available.

Dazar, The First King Dungeon Journal Model Dazar, The First King

During this fight, players will begin by fighting Lord Waycrest directly. When Lady Waycrest reaches 10% health, she will join the fight, as detailed below.

  • The tank will be dealing with Blade Combo.
  • Avoid the Gale Slash vortexes.
  • Run away from the impact location of Quaking Leap to reduce damage taken.
  • At 80% health, Dazar summons Reban.
    • Avoid the Hunting Leap cone after Reban leaps to a random player.
  • At 60% health, Dazar mounts T'zala.
  • At 40% health, activates Spear Launchers around the outside of the room.

 Healing Notes

 Debuffs to Track

DBM settings and other useful addons will be added as they're available.


 Trash Mobs

Trash information will be added as soon as I've completed King's Rest.

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