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Restoration Druid Stat Weights and Gearing

Posted 2 weeks, 4 days ago for patch 9.0 by Preston.

This page covers the stats that are relevant for a Restoration Druid and what kind of things you should look for when gearing up. As a general rule, it’s almost always better to go with the higher item level piece of gear. Feedback is always welcome. You can leave a comment at the bottom of the page, contact me, or tweet @PrestonDvorak.

Stat Priority and Weights

The priorities below correspond to the different builds on the Talents and Builds page. Where are the stat weights? Now, more than ever, generalized stat weights are unnecessary. Item level is really the sole indicator of an upgrade outside of some niche situations with trinkets. If you want stat weights for yourself, I recommend the Additional Resources section below.

Raiding

Cooldowns Build

This build favors talents that don't add extra heal over time effects, making Mastery slightly weaker than all other stats.

  1. Intellect
  2. Haste = Critical Strike = Versatility = Leech >= Mastery

Heal Over Time Build

This build favors talents that add more healing over time effects, bringing Mastery back up the list.

  1. Intellect
  2. Haste = Mastery = Leech = Versatility = Critical Strike

General Raid Gearing Notes

  • Always use your highest item level piece while trying to keep a relative balance between secondary stats. Use enchants, gems, and consumables to help keep the balance.
  • Leech is worth about 5 item levels when comparing pieces.

Mythic+

The Mythic+ priority will favor Mastery slightly over other secondary stats, but you should still use your higher item level pieces. Leech also loses a bit of its usefulness in Mythic+ as a lot of your healing will be going into the tank and the need to save mana overall is much lower.

  1. Intellect
  2. Mastery = Haste >=  Versatility = Critical Strike >= Leech

Additional Resources

Use the tools below to get stat weights specifically for your current gear and item level, which will be more accurate than the general weights provided above.

Twig It - A robust spreadsheet that allows you to get stat weights based on your current stats and healing breakdown for different fights, using WarcraftLogs data.



Stat Explanations

Intellect increases the power of all your spells. This includes how much healing your spells heal for and how much damage your damaging spells do.

Haste decreases the cast time of your spells, increases how frequently your heal over time effects heal, and decreases your global cooldown. Your global cooldown affects how quickly you can cast spells that have no cast time, such as Rejuvenation. Getting a low global cooldown is essential as a Restoration Druid because our main healing spell does not have a cast time.

Critical Strike increases the chance of both your healing and damage spells being critical strikes. A critical heal will heal for twice as much as a non-critical heal, this includes heals from healing over time effects. This equates to free healing, but you can't reliably control when it happens.

Mastery increases the amount your heal over time effects heal for based on the total heal over time effects you have on the target. For example, if your mastery is 10% and you have one heal over time effect on a player, that heal over time will be healing for 10% more. If you have two heal over time effects on a player they will both be healing for 20% more. There is no cap on this effect, so the more heal over time effects that are active the more powerful it will be.

Versatility increases all healing and damage you do by a flat percentage. It also decreases all damage you take. This is similar to our Mastery, but without the chance to multiply with more healing effects on a target.

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Best in Slot Lists

With the removal of titanforging mechanics, and the overall streamlining of gear, item level should once again be the primary indicator of an upgrade. This will make Best in Slot lists slightly more useful than in previous expansions, however, there will still be situations that stray from this list. Always use your best judgement when picking gear!

Raiding - +

The gear below is relevant for all builds when raiding, except where noted in parenthesis. The talent builds noted correspond to those on the Talents and Builds page. Gear from the weekly Mythic+ Great Vault will be a similar item level to the current Mythic-level raid, with only the last bosses in a raid tier having higher item level gear. This is why you see some dungeon items as best in slot. I've tried to always include one Mythic+ item and one Raid item of similar item level to keep things more flexible. 

Bosses with Best in Slot Gear

Castle Nathria
Coming Soon

Dungeons (Mythic+ Weekly Vault)
The Necrotic Wake - Blightborne (1), Amarth, The Harvester (1)
Mists of Tirna Scitha - Ingra Maloch (1), Tred'ova (1)
Halls of Atonement - Lord Chamberlain (1)
De Other Side - Hakkar the Soulflayer (1), Mueh'zala (1)
Sanguine Depths - General Kaal (1)
Spires of Ascension - Kin-Tara (1), Oryphrion (1), Devos, Paragon of Doubt (1)
Theater of Pain - Xav the Unfallen (1), Mordretha (2)

Head

  1. Vicious Surge Faceguard (226) - Spires of Ascension, Oryphrion

Shoulder

  1. Wicked Bladewing Pauldrons (226) - Sanguine Depths, General Kaal

Back

  1. Drape of Twisted Loyalties (226) - Spires of Ascension, Devos, Paragon of Doubt

Chest

  1. Rainshadow Hauberk (226) - Mists of Tirna Scithe, Ingra Maloch

Wrist

  1. Risen Monstrosity Cuffs (226) - The Necrotic Wake, Amarth, The Harvester

Hands

  1. Winged Hunters' Gloves (226) - Spires of Ascension, Kin-Tara

Waist

  1. Sapgorger Belt (226) - Mists of Tirna Scithe, Tred'ova

Legs

  1. Soulfeather Breeches (226) - De Other Side, Hakkar the Soulflayer

Feet

  1. Vanquished Usurper's Footpads (226) - Theater of Pain, Mordretha

Finger

  1. Death God's Signet (226) - De Other Side, Mueh'zala
  2. Stitchflesh's Misplaced Signet (226) - The Necrotic Wake, Blightborne

Two-Hand Weapons

In general, Two-handed weapons have more Intellect than secondary stats, but the difference isn't often significant at similar item levels.

  1. Nathrian Ferula - Halls of Atonement, Lord Chamberlain

One-Hand Weapons

In general, One-hand/off-hand combinations have more secondary stats than Intellect, but the difference isn't often significant at similar item levels.

  1. Flashcrafter's Knife - Theater of Pain, Xav the Unfallen

Off-Hand Items

  1. Deathwalker's Promise - Theater of Pain, Mordretha

Mythic+ - +

The gear below is relevant for Mythic+ and dungeon content. This is best used with the Mythic+ build on the Talents and Builds page. Gear from the weekly Mythic+ Great Vault will be a similar item level to the current Mythic-level raid, with only the last bosses in a raid tier having higher item level gear. This is why you see some dungeon items as best in slot. I've tried to always include one Mythic+ item and one Raid item of similar item level to keep things more flexible.

Bosses with Best in Slot Gear

Castle Nathria
Coming Soon

Dungeons (Mythic+ Weekly Vault)
The Necrotic Wake - Amarth, The Harvester (1)
Mists of Tirna Scithe - Ingra Maloch (1), Mistcaller (1), Tred'ova (1)
Halls of Atonement - Echelon (1), Lord Chamberlain (2)
De Other Side - Mueh'zala (1)
Sanguine Depths - General Kaal (1)
Spires of Ascension - Kin-Tara (1), Devos, Paragon of Doubt (1)
Theater of Pain - Xav the Unfallen (1), Mordretha (2)

Head

  1. Hood of the Hidden Path (226) - Mists of Tirna Scithe, Mistcaller

Shoulder

  1. Wicked Bladewing Pauldrons (226) - Sanguine Depths, General Kaal

Back

  1. Drape of Twisted Loyalties (226) - Spires of Ascension, Devos, Paragon of Doubt

Chest

  1. Rainshadow Hauberk (226) - Mists of Tirna Scithe, Ingra Maloch

Wrist

  1. Risen Monstrosity Cuffs (226) - The Necrotic Wake, Amarth, The Harvester

Hands

  1. Winged Hunters' Gloves (226) - Spires of Ascension, Kin-Tara

Waist

  1. Sapgorger Belt (226) - Mists of Tirna Scithe, Tred'ova

Legs

  1. Skyterror's Stonehide Leggings (226) - Halls of Atonement, Echelon

Feet

  1. Vanquished Usurper's Footpads (226) - Theater of Pain, Mordretha

Finger

  1. Death God's Signet (226) - De Other Side, Mueh'zala
  2. Signet of the False Accuser (226) - Halls of Atonement, Lord Chamberlain

Two-Hand Weapons

In general, Two-handed weapons have more intellect than secondary stats, but the difference isn't often significant at similar item levels.

  1. Nathrian Ferula - Halls of Atonement, Lord Chamberlain

One-Hand Weapons

In general, One-hand/off-hand combinations have more secondary stats than Intellect, but the difference isn't often significant at similar item levels.

  1. Flashcrafter's Knife - Theater of Pain, Xav the Unfallen

Off-Hand Items

  1. Deathwalker's Promise - Theater of Pain, Mordretha



Best in Slot Trinkets

Raiding - +

The trinkets below are relevant for any Raiding build on the Talents and Builds page. Gear from the weekly Mythic+ Great Vault will be a similar item level to the current Mythic-level raid, with only the last bosses in a raid tier having higher item level gear. This is why you see some dungeon items as best in slot.

  1. Trinkets will be added soon. Some are currently missing effects on the beta.

Situational

The trinkets below won't see normal use, but may have some situations where they're useful.

  1. Trinkets will be added soon. Some are currently missing effects on the beta.

Mythic+ - +

The trinkets below are relevant for the Mythic+ build on the Talents and Builds page. Gear from the weekly Mythic+ Great Vault will be a similar item level to the current Mythic-level raid, with only the last bosses in a raid tier having higher item level gear. This is why you see some dungeon items as best in slot.

  1. Trinkets will be added soon. Some are currently missing effects on the beta.

Situational

The trinkets below are special cases, and the single-target healing focused ones may be particularly useful in high Mythic+ levels when you need to respond to spikes of damage on a single player.

  1. Trinkets will be added soon. Some are currently missing effects on the beta.


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