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Restoration Druid Healing Tips and Tricks

Updated 4 weeks, 1 day ago for patch 9.2 by Preston. View the change log.

Healing doesn't have a rotation of spells to go through like a DPS spec does, however, there are often certain types of situations that arise where you can respond in a certain fashion. I've detailed some of the most common situations below, as well as how to heal them. In the heat of battle, you may not always be able to stick to these things exactly, but with a little practice they should become second nature.

If you have any questions or feedback, you can leave a comment below, contact me, or tweet @PrestonDvorak.

Things to always do

  1. Maintain Lifebloom on a player at all times, usually the current tank, or yourself if using Photosynthesis.
  2. Maintain Efflorescence under the largest group of players, or under the tank(s) if players are spread out.

What to do when there's no major healing to be done

  1. Continue to keep Lifebloom and Efflorescence active.
  2. Consider helping DPS.
    1. The cheapest way to do this is with Solar Wrath.
    2. You can also use Moonfire and Sunfire if mana permits.
    3. If you know you have a long period to DPS, and have taken Balance Affinity or Feral Affinity, you can shift into these forms, too.
      • Catweaving (Feral Affinity)
        • Against 1-2 enemies:
          • Maintain Moonfire and Sunfire on all enemies.
          • When possible, start by using Rake from Prowl.
          • Maintain Rake on all enemies.
          • Swipe to gain combo points against two enemies.
          • Shred to gain combo points against one enemy.
          • Maintain Rip on all enemies.
          • Use Ferocious Bite if the enemy is unlikely to live for 15+ seconds.
        • Against 3+ enemies:
          • Maintain Sunfire on all enemies.
          • When possible, start by using Rake from Prowl.
          • Swipe to gain combo points.
          • Maintain Rip on 1-2 enemies.
          • Use Ferocious Bite if the enemy is unlikely to live for 15+ seconds.
  3. Be mindful of incoming/predictable damage so you can start putting Rejuvenations on players ahead of time.

Healing heavy tank or single-target damage

  1. If you know the damage is coming, place Ironbark or Cenarion Ward (if talented) on the target ahead of time.
  2. If the target is already <50% health and nearing death, use Nature's Swiftness with Regrowth and follow-up with Swiftmend to heal them up. Continue using Regrowth or Nourish (if talented) if the damage is going to continue.
  3. Once the target is stable >50% health, place Rejuvenation on them and then follow up with another large heal (Regrowth, Swiftmend, etc) if they risk dying again without it.
  4. The main thing is to recognize when the damage is no longer critical so you don't waste mana or cooldowns.

Healing group-wide damage

  1. If you know the damage is coming, start placing Rejuvenations on as many players as possible ~10 seconds before the damage will start.
  2. For low to moderate damage where you were able to place Rejuvenations beforehand:
    1. Use Wild Growth as the damage starts.
    2. Move Lifebloom to yourself if you've taken Photosynthesis.
    3. Continue to place Rejuvenations and use Wild Growth as-needed.
    4. Use Ironbark, Swiftmend, Nature's Swiftness, or Regrowth to save players that will die otherwise.
  3. For heavy damage where you placed Rejuvenations beforehand:
    1. Use Wild Growth as the damage starts.
    2. Depending on your talent choices:
      1. Use Flourish just before the Wild Growth heal over time effect expires.
      2. Move Lifebloom to yourself if you're using Photosynthesis.
      3. Use Incarnation: Tree of Life.
    3. Continue to place Rejuvenations on players and using Wild Growth as needed.
    4. Use single-target spot healing like Swiftmend and Regrowth on players that will die otherwise. 
  4. For moderate to heavy damage with little to no Rejuvenations placed beforehand:
    1. Use Wild Growth after the damage starts.
    2. Move Lifebloom to yourself if you're using Photosynthesis.
    3. Begin placing Rejuvenations on players not affected by your Wild Growth.
    4. Just before Wild Growth's heal over time effect expires, use Flourish (if talented).
    5. Use Incarnation: Tree of Life if you've taken that talent
    6. Continue placing Rejuvenations on players and using Wild Growth as needed.
  5. Finally, for critical, unexpected damage, Tranquility should be used. Using it should be your last-ditch plan to keep the group alive. If you're assigned to use Tranquility at a specific time by the group leader, try to hold it for that time at all costs. If you've taken Flourish, try to always have it available to extend the heal over time effect from Tranquility after it's done channeling.

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Changelog - View the last ten changes. - +

April 19, 2022 - 11:44 am (Stat Weights and Gearing) - Adjusted Mythic+ Best in Slot gear to have more Haste, to benefit the importance of dealing damage in Mythic+.

April 14, 2022 - 6:28 pm (Covenants, Soulbinds, and Conduits) - Clarified some Kyrian information and adjusted Kyrian soulbind recommendations.

April 11, 2022 - 1:14 pm (Healing Tips and Tricks) - Added Cateweaving (Feral Affinity) DPS tips, added some Soul of the Forest information.

April 11, 2022 - 12:17 pm (Enchants, Gems, Consumables) - Noted versatility as an option for survivability in Mythic+, or as the option when Haste/Mastery are at 30%.

April 11, 2022 - 12:12 pm (Stat Weights and Gearing) - Added damage trinkets to the Mythic+ Situational section.

April 02, 2022 - 3:09 am (Stat Weights and Gearing) - Minor adjustments to High Tier trinkets for Raiding and Mythic+.

March 30, 2022 - 2:15 pm (Addons) - Further debuffs additions and adjustments for M+ and Sepulcher.

March 28, 2022 - 12:43 pm (Addons) - Updated Grid2 import code with more minor changes for Sepulcher debuffs.

March 20, 2022 - 3:32 pm (Addons) - Updated Grid2 import code with minor tweaks and corrections to Sepulcher debuffs.

March 15, 2022 - 2:12 pm (Legendary Gear) - Added note about crafting legendary items outside of tier slots in patch 9.2.