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Restoration Druid Guide

Updated 8 hours, 38 minutes ago for patch 9.0 by Preston. View the change log.

Welcome to my Restoration Druid guide! To give you a brief background on myself: I've been raiding as a Restoration Druid for over 15-years, since the days of Rank 4 Healing Touch and Decursive mashing! I enjoy Druid's heal over time centric style and their high mobility.

This guide is targeted at new and intermediate players. I will try to lay everything out in plain words while leaving the math and theories to the people that want them. Feedback is greatly appreciated! Feel free to leave comments at the bottom of any guide page, contact me, or tweet @PrestonDvorak.

Below are details about the different races Restoration Druids can be as well as how to best utilize their racial abilities. Generally speaking, you should play the race you're most excited about playing because no racial offers too significant of a benefit. However, it can still be useful to know what your options are and how to best make use of them. Read more...

Below are details on how each Restoration Druid spell functions and what its best use conditions are. Druids excel at using and buffing heal over time effects and as a result are one of the more mobile healers. While they have no problem single-target healing, they really shine in group-healing situations where multiple players are taking damage at one time. Read more...

Below you'll find details on how each Restoration Druid talent functions and what its best use conditions are. Druid talents allow you to customize your setup for any encounter, be it single-target healing, group-healing, or utility. Feedback is greatly appreciated! Feel free to leave comments at the bottom of the page, contact me, or tweet @PrestonDvorak. Read more...

Healing doesn't have a rotation of spells to go through like a DPS spec does, however, there are often certain types of situations that arise where you can respond in a certain fashion. I've detailed some of the most common situations below, as well as how to heal them. In the heat of battle, you may not always be able to stick to these things exactly, but with a little practice they should become second nature. Read more...

This page covers the legendary gear system and the best in slot legendary gear available to Restoration Druids in Shadowlands, as well as which scenarios each legendary will be beneficial for. Feedback is always welcome. You can leave a comment at the bottom of the page, contact me, or tweet @PrestonDvorak. Read more...

There is an endless amount of addons available for World of Warcraft, and while I encourage you to experiment with your own interface setups, I wanted to write an overview of some addons I use as a starting point. Feedback is appreciated, you can tweet @PrestonDvorak or leave a comment below. Read more...


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Changelog - View the last ten changes. - +

November 22, 2020 - 7:30 pm (Addons) - Minor updates to Grid2 debuffs for Shadowlands dungeons.

November 22, 2020 - 12:50 pm (Covenants, Soulbinds, and Conduits) - Corrected Kyrian ability information.

November 22, 2020 - 12:11 pm (Legendary Gear) - Narrowed the "high tier" list for mythic+ down to the three legendaries to make the list less crowded.

November 19, 2020 - 4:48 pm (Addons) - Added filtered debuffs ID's for use with non-English localizations.

November 19, 2020 - 4:13 pm (Addons) - Updated Grid2 import code with trash mob debuffs from Theater of Pain, Spires of Ascension, and Sanguine Depths.

November 18, 2020 - 1:40 pm (Covenants, Soulbinds, and Conduits) - Updated recommended Palegos path, moved Heirmir to the top spot for Necrolord.

November 13, 2020 - 3:44 pm (Addons) - Moved Cooldowns WeakAura to the old section as it's not longer maintained.

November 09, 2020 - 11:40 pm (Spells and Abilities) - Added Crowd Control spells gained from Affinity talents.

November 09, 2020 - 11:03 pm (Stat Weights and Gearing) - Added trinkets from dungeons to the best in slot lists.

November 07, 2020 - 11:58 pm (Enchants, Gems, Consumables) - Added Heavy Desolate Armor Kit to a new Armor Kits section for consumables.