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Recent Content, Dvorak Gaming

Field Photographer Friday is a weekly look at the lore and history behind locations around World of Warcraft. This week, we're taking a look at the Valley of Kings!

The Valley of Kings is situated in Loch Modan on the Eastern Kingdoms continent, along the path to Searing Gorge. Hundreds of years ago, during the War of the Three Hammers, the Valley was the location which the Dark Iron dwarf clan marched through in an attempt to take control of Ironforge from Madoran Bronzebeard and the Bronzebeard clan. The specifics aren’t known, but the Dark Iron dwarves never took Ironforge and were forced to retreat back through the Valley. They had also launched a parallel attack against Khardros Wildhammer and the Wildhammer clan in Grim Batol, and while it was marginally more successful than their attack on Ironforge, it was ultimately thwarted as well.

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Field Photographer Friday is a weekly look at the lore and history behind locations around World of Warcraft. This week, we're taking a look at the Shaper's Terrace!

Vashj'ir was once home to a great Highborne elf city and its leader, Lady Vashj. The zone and the city sank to the bottom of the Great Sea following the Well of Eternity's implosion, which caused the Great Sundering that tore Azeroth's ancient landmass apart. The city and most of its inhabitants were believed to be lost forever, but unbeknownst to those on the surface, many of the high elves, including Lady Vashj, were turned into naga. This transformation came after their queen, Azshara, entered into a pact with the Old God N'zoth, pledging her people's service to him in exchange for their survival underwater.

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Overview and Tips for New Players

Posted 3 years, 5 months ago by Preston.

Below you'll find general information on Overwatch as well as tips when it comes to playing the game and building an effective team. This information is geared towards new or returning players, and may not apply to high-level ranked, competitive play. Feedback is appreciated, you can tweet @PrestonDvorak or leave a comment at the bottom of any guide page. Map Types Overwatch consists of four map types. It's important to understand the differences between these types as some heroes will perform better than others depending on the objective and whether you're attacking or defending. Read more...

Recommended Heroes for New Players

Posted 3 years, 5 months ago by Preston.

While you can play and learn any hero you'd like, there are some that I consider easier to learn while still contributing to your team's performance. With team composition being so important, I've included one hero for each role. I highly recommend learning each of the roles so you're comfortable filling in any spot the team needs. You'll also be better at the game overall by learning how different heroes and roles function. As with the rest of this guide, this information is intended for new or returning players and may not necessarily apply to high-level ranked, competitive play. Read more...

New Player Guide for Overwatch

Posted 3 years, 5 months ago by Preston.

With the free-to-play weekends and Game of the Year award in 2016, along with holiday events, Overwatch has seen an influx of new and returning players. I thought it would be fun to share my perspective on the best heroes for new players to try in each role, as well as some general rules when it comes to team composition and playing the game. Keep in mind, the information here is mostly intended for Quick Match or semi-casual Competitive mode. I won't be covering any complex, meta-defining strategies or compositions. Feedback is appreciated, you can tweet @PrestonDvorak or leave a comment at the bottom of any guide page. Read more...

Field Photographer Friday is a weekly look at the lore and history behind locations around World of Warcraft. This week, we're taking a look at Wintergrasp Fortress!

Wintergrasp Fortress is located in Wintergrasp on the Northrend continent. It was built along with the surrounding structures by the Titans tens of thousands of years ago to help the Watchers they left behind defend the Vault of Archavon beneath it. Beyond that, very little is known about the early years of the Fortress and Vault, or what they were intended to hold.

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Field Photographer Friday is a weekly look at the lore and history behind locations around World of Warcraft. This week, we're taking a look at the Shaper's Terrace!

The Shaper's Terrace refers to two separate titan buildings located in Un'goro Crater, on the Kalimdor continent. The two Terraces were constructed over 25,000 years ago by the Titan Freya as outposts to observe her and the other Titan's experiments in the Crater.

The main Shaper's Terrace, located in northern Un'goro Crater, is where Freya worked for years, creating and experimenting with life on Azeroth. Un'goro Crater was one of three locations chosen for her experiments because of the power from the Well of Eternity that coalesced there. Un'goro Crater would go on to birth some of the Wild Gods and countless species now found across Azeroth. Close to the Terrace is a Waygate that links directly to Sholazar Basin on the Northrend continent, another one of the three locations chosen to birth life on Azeroth.

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Field Photographer Friday is a weekly look at the lore and history behind locations around World of Warcraft. This week, we're taking a look at Darkshire!

Darkshire is a small Alliance town located in what is now Duskwood. Long before World of Warcraft's time, the town was known as Grand Hamlet and the surrounding area was part of Elwynn Forest, and the darkness hadn't yet descended upon the area.

Grand Hamlet first saw activity when it was destroyed during the First War as the invading Orcs made their way towards Stormwind. The town was later rebuilt, likely during the Second War as the Alliance began retaking their land from the Orcs of the Old Horde.

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Field Photographer Friday is a weekly look at the lore and history behind locations around World of Warcraft. This week, we're taking a look at Deathwing's Fall!

Deathwing's Fall is located in south-east Deepholm and appears as a large pool of lava in a shallow crater. The lava is actually the blood of Deathwing and was deposited at the location when he landed in Deepholm following his defeat during after the Second War.

Deathwing had sought to destroy the Alliance by puppeting and coercing its senior members using powerful magic and a human-form known as Daval Prestor. He started by working his way into the inner circle of King Terenas Menethil. Following the Second War, he set his sights on seeding divide among the Alliance over what should be done with Alterac Valley. First, he suggested it should simply be annexed by the Lordaeron or Stromgarde kingdoms, an idea what was quickly dismissed. Several years later, with Alterac Valley still in limbo, King Terenas suggested that Daval Prestor be put in charge of the Valley. Unbeknownst to others at the meeting, Terenas was being telepathically coerced by Deathwing. Terenas was even prepared to marry his daughter, Princess Calia, to Daval as a marriage alliance between the new King of Alterac Valley and the King of Lordaeron.

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Field Photographer Friday is a weekly look at the lore and history behind locations around World of Warcraft. This week, we're taking a look at Light's Hope Chapel!

Originally built by the Kingdom of Lordaeron, Light's Hope Chapel has stood near the eastern edge of the Eastern Kingdoms continent for thousands of years, in the area now known as Eastern Plaguelands. It is renowned as sacred land by heroes of the Light and has served as their base of operations for many years.

The Chapel was first notably used by Maxwell Tyrosus as a safe haven for the bodies of fallen paladins. The bodies were moved to the sacred lands from all over Lordaeron when the first death knight, Arthas Menethil, invaded the kingdom at the order of the Lich King. Maxwell and the Order of the Silver Hand feared Arthas would raise the bodies of the dead paladins to be part of his Scourge army if they remained scattered around. While the bodies that were moved to Light's Hope Chapel were safe, not all of the dead were so lucky, and many were raised to serve in the Scourge army.

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Field Photographer Friday is a weekly look at the lore and history behind locations around World of Warcraft. This week, we're taking a look at Nordrassil!

Nordrassil is the original World Tree and was grown from an acorn of the Mother Tree, G'hanir, following its death during the War of the Ancients, long before World of Warcraft's time. Nordrassil was planted in the waters of the Well of Eternity by Alexstrasza in order to "plug" the Well and avoid it being detected by the Burning Legion. She used her power to grow it instantly and bless it with strength and vitality. Her sister, Ysera, bound the tree to the Emerald Dream, allowing night elf druids free-passage in and out of the realm, where as before it would require deep meditation. Nozdormu also blessed the tree, which granted the night elves immortality as long as the blessing remained.

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Field Photographer Friday is a weekly look at the lore and history behind locations around World of Warcraft. This week, we're taking a look at Shattrath City!

Shattrath City was once the capital of the draenei on Draenor and home to a powerful priesthood called the Aldor. The city was invaded and destroyed by the orcs after they became corrupted by drinking demon blood. The orcs would go on to invade Azeroth through the Dark Portal, starting the First War. Following the orc's defeat in the Second War, their then-chieftain Ner'zhul attempted to open several portals to other worlds. The power released from the ritual tore Draenor apart, turning it into Outland as we know it today. The ruins of Shattrath City survived, but now the world itself was as broken as the city.

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Field Photographer Friday is a weekly look at the lore and history behind locations around World of Warcraft. This week, we're taking a look at the Echo Isles!

The Echo Isles are a small group of tropical islands on the eastern coast of the Kalimdor continent. In ancient times, they were inhabited by sea giants and skeletons. The Isles would change hands several times over thousands of years, eventually becoming the home of the Darkspear trolls in recent times.

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Character Corner: Odyn

Posted 3 years, 7 months ago by Virendra.

Welcome to Character Corner, where we dive into the life and exploits of various lore figures in the Warcraft universe. With this week's release of Trial of Valor, it's a great time to discuss the arrogant and mighty Titanic Keeper, Odyn.

Millennia ago, the Titanic Pantheon discovered a world-soul across the cosmos. They named this nascent titan "Azeroth", believing Azeroth to have potential to overcome even Sargeras. When they finally reached Azeroth, they discovered the darkness and taint of the Old Gods working to corrupt the world-soul. The Pantheon's sheer physical size made fighting the Old Gods head-on too risky, for they could possibly kill Azeroth in the process. Instead, they created an army of metal and earthen constructs, known as the Titan-forged. To lead their war effort and watch over Azeroth, several titan-forged were elevated above the others and blessed by the Pantheon, becoming known as the Keepers. Aman-thul himself imbued Odyn with a portion of his powers.

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Field Photographer Friday is a weekly look at the lore and history behind locations around World of Warcraft. This week, we're taking a look at Wyrmrest Temple!

Wyrmrest Temple was created by the titanic watchers shortly after blessing the Dragon Aspects with their power. It would go on to serve as a meeting place for the Aspects as well as the home of the Wyrmrest Accord, an alliance of the red, bronze, green, and black dragonflights who sought to stop the blue dragonflight's abuse of magic. The Aspects who made up this alliance were Alexstrasza (red), Nozdormu (bronze), Ysera (green), and Neltharion (black).

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